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In this project, we aim to understand the learning process of students from two universities as they collaborate to develop serious video games that address ethical issues in data science, AI, and machine learning using the Directed Research Group model. Looking at the participants, content, and format of the course through the lens of participatory design-based research, aids in centering relations as the goal, keeping fun, or gameplay as the means for building mutual understanding, and through which speculative imagining of the future can be utilized. Students are able to collaborate on research projects, where they can co-design experiments based on their own games and participate in collective meaning-making as a contribution to scholarship. This paper explores the different stages of the course as speculative activity.more » « less
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Byun, Mimi; Evans, Sarah; Herman, Bernease; Aragon, Cecilia; RojasāPonce, Diana (, Proceedings of the Association for Information Science and Technology)
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