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Creators/Authors contains: "Calder, Jeff"

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  1. Free, publicly-accessible full text available October 1, 2026
  2. Abstract Teleoperation can enable human intervention to help handle instances of failure in autonomy thus allowing for much safer deployment of autonomous vehicle technology. Successful teleoperation requires recreating the environment around the remote vehicle using camera data received over wireless communication channels. This paper develops a new predictive display system to tackle the significant time delays encountered in receiving camera data over wireless networks. First, a new high gain observer is developed for estimating the position and orientation of the ego vehicle. The novel observer is shown to perform accurate state estimation using only GNSS and gyroscope sensor readings. A vector field method which fuses the delayed camera and Lidar data is then presented. This method uses sparse 3D points obtained from Lidar and transforms them using the state estimates from the high gain observer to generate a sparse vector field for the camera image. Polynomial based interpolation is then performed to obtain the vector field for the complete image which is then remapped to synthesize images for accurate predictive display. The method is evaluated on real-world experimental data from the nuScenes and KITTI datasets. The performance of the high gain observer is also evaluated and compared with that of the EKF. The synthesized images using the vector field based predictive display are compared with ground truth images using various image metrics and offer vastly improved performance compared to delayed images. 
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  3. Free, publicly-accessible full text available June 5, 2026
  4. Abstract This work investigates the online machine learning problem of prediction with expert advice in an adversarial setting through numerical analysis of, and experiments with, a related partial differential equation. The problem is a repeated two-person game involving decision-making at each step informed by$$n$$experts in an adversarial environment. The continuum limit of this game over a large number of steps is a degenerate elliptic equation whose solution encodes the optimal strategies for both players. We develop numerical methods for approximating the solution of this equation in relatively high dimensions ($$n\leq 10$$) by exploiting symmetries in the equation and the solution to drastically reduce the size of the computational domain. Based on our numerical results we make a number of conjectures about the optimality of various adversarial strategies, in particular about the non-optimality of the COMB strategy. 
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    Free, publicly-accessible full text available April 2, 2026
  5. Free, publicly-accessible full text available December 1, 2025
  6. Free, publicly-accessible full text available December 1, 2025