Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher.
Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?
Some links on this page may take you to non-federal websites. Their policies may differ from this site.
-
Mulzer, Wolfgang; Phillips, Jeff M (Ed.)We propose precise notions of what it means to guard a domain "robustly", under a variety of models. While approximation algorithms for minimizing the number of (precise) point guards in a polygon is a notoriously challenging area of investigation, we show that imposing various degrees of robustness on the notion of visibility coverage leads to a more tractable (and realistic) problem for which we can provide approximation algorithms with constant factor guarantees.more » « less
-
Stencil computations are widely used to simulate the change of state of physical systems across a multidimensional grid over multiple timesteps. The state-of-the-art techniques in this area fall into three groups: cache-aware tiled looping algorithms, cache-oblivious divide-and-conquer trapezoidal algorithms, and Krylov subspace methods. In this article, we present two efficient parallel algorithms for performing linear stencil computations. Current direct solvers in this domain are computationally inefficient, and Krylov methods require manual labor and mathematical training. We solve these problems for linear stencils by using discrete Fourier transforms preconditioning on a Krylov method to achieve a direct solver that is both fast and general. Indeed, while all currently available algorithms for solving general linear stencils perform Θ(NT) work, whereNis the size of the spatial grid andTis the number of timesteps, our algorithms performo(NT) work. To the best of our knowledge, we give the first algorithms that use fast Fourier transforms to compute final grid data by evolving the initial data for many timesteps at once. Our algorithms handle both periodic and aperiodic boundary conditions and achieve polynomially better performance bounds (i.e., computational complexity and parallel runtime) than all other existing solutions. Initial experimental results show that implementations of our algorithms that evolve grids of roughly 107cells for around 105timesteps run orders of magnitude faster than state-of-the-art implementations for periodic stencil problems, and 1.3× to 8.5× faster for aperiodic stencil problems. Code Repository:https://github.com/TEAlab/FFTStencilsmore » « less
-
Stencil computations are widely used to simulate the change of state of physical systems across a multidimensional grid over multiple timesteps. The state-of-the-art techniques in this area fall into three groups: cache-aware tiled looping algorithms, cache-oblivious divide-and-conquer trapezoidal algorithms, and Krylov subspace methods. In this paper, we present two efficient parallel algorithms for performing linear stencil computations. Current direct solvers in this domain are computationally inefficient, and Krylov methods require manual labor and mathematical training. We solve these problems for linear stencils by using DFT preconditioning on a Krylov method to achieve a direct solver which is both fast and general. Indeed, while all currently available algorithms for solving general linear stencils perform Θ(NT) work, where N is the size of the spatial grid and T is the number of timesteps, our algorithms perform o(NT) work. To the best of our knowledge, we give the first algorithms that use fast Fourier transforms to compute final grid data by evolving the initial data for many timesteps at once. Our algorithms handle both periodic and aperiodic boundary conditions, and achieve polynomially better performance bounds (i.e., computational complexity and parallel runtime) than all other existing solutions. Initial experimental results show that implementations of our algorithms that evolve grids of roughly 10^7 cells for around 10^5 timesteps run orders of magnitude faster than state-of-the-art implementations for periodic stencil problems, and 1.3× to 8.5× faster for aperiodic stencil problems.more » « less