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Influence maximization (IM) has now been a widely studied topic, but only in recent years have studies considered overexposure. Overexposure is usually measured as the negative cost associated with reaching unintended recipients during an information cascade. A polynomial-time algorithm is known for cascades with overexposure when we can seed as many nodes as we want. This paper focuses on overexposure for the budgeted case of seeding, which has received little to no attention. We show that the problem is NP-hard even for restricted cases. For various special cases, we devise provable approximation algorithms, dynamic programming solutions, linear programming solutions, and heuristics. For the general case, we provide a linear programming solution and several fast and effective heuristics, mostly of the greedy flavor. We perform an extensive experimental study using synthetic and real-world networks. We investigate how network properties and model parameters impact our algorithms. It brings out interesting findings like why a low-quality product needs a smarter algorithm, and why certain algorithms do well on some networks but not others.more » « less
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