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Free, publicly-accessible full text available July 1, 2023
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Today’s STEM classrooms have expanded the domain of computer science education from a basic two-toned terminal screen to now include helpful Integrated Development Environments(IDE) (BlueJ, Eclipse), block-based programming (MIT Scratch, Greenfoot), and even physical computing with embedded systems (Arduino, LEGO Mindstorm). But no matter which environment a student starts programming in, all students will eventually need help in finding and fixing bugs in their code. While the helpful IDE’s have debugger tools built in (breakpoints for pausing your program, ways to view/modify variable values, and "stepping" through code execution), in many of the other programming environments, students are limited tomore »
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The e-textile landscape has enabled creators to combine textile materiality with electronic capability. However, the tools that e-textile creators use have been adapted from traditional textile or hardware tools. This puts creators at a disadvantage, as e-textile projects present new and unique challenges that currently can only be addressed using a non-specialized toolset. This paper introduces the first iteration of a wearable e-textile debugging tool to assist novice engineers in problem solving e-textile circuitry errors. These errors are often only detected after the project is fully built and are resolved only by disassembling the circuit. Our tool actively monitors themore »