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  1. A major challenge for online learning is the inability of systems to support student emotion and to maintain student engagement. In response to this challenge, computer vision has become an embedded feature in some instructional applications. In this paper, we propose a video dataset of college students solving math problems on the educational platform MathSpring.org with a front facing camera collecting visual feedback of student gestures. The video dataset is annotated to indicate whether students’ attention at specific frames is engaged or wandering. In addition, we train baselines for a computer vision module that determines the extent of student engagement during remote learning. Baselines include state-of-the-art deep learning image classifiers and traditional conditional and logistic regression for head pose estimation. We then incorporate a gaze baseline into the MathSpring learning platform, and we are evaluating its performance with the currently implemented approach. 
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