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Creators/Authors contains: "Hayes, Thomas P."

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  1. Free, publicly-accessible full text available March 1, 2026
  2. Guruswami, Venkatesan (Ed.)
    Traditional fraud detection is often based on finding statistical anomalies in data sets and transaction histories. A sophisticated fraudster, aware of the exact kinds of tests being deployed, might be difficult or impossible to catch. We are interested in paradigms for fraud detection that are provably robust against any adversary, no matter how sophisticated. In other words, the detection strategy should rely on signals in the data that are inherent in the goals the adversary is trying to achieve. Specifically, we consider a fraud detection game centered on a random walk on a graph. We assume this random walk is implemented by having a player at each vertex, who can be honest or not. In particular, when the random walk reaches a vertex owned by an honest player, it proceeds to a uniformly random neighbor at the next timestep. However, when the random walk reaches a dishonest player, it instead proceeds to an arbitrary neighbor chosen by an omniscient Adversary. The game is played between the Adversary and a Referee who sees the trajectory of the random walk. At any point during the random walk, if the Referee determines that a {specific} vertex is controlled by a dishonest player, the Referee accuses that player, and therefore wins the game. The Referee is allowed to make the occasional incorrect accusation, but must follow a policy that makes such mistakes with small probability of error. The goal of the adversary is to make the cover time large, ideally infinite, i.e., the walk should never reach at least one vertex. We consider the following basic question: how much can the omniscient Adversary delay the cover time without getting caught? Our main result is a tight upper bound on this delay factor. We also discuss possible applications of our results to settings such as Rotor Walks, Leader Election, and Sybil Defense. 
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  3. Megow, Nicole; Smith, Adam (Ed.)
    We study the mixing time of the single-site update Markov chain, known as the Glauber dynamics, for generating a random independent set of a tree. Our focus is obtaining optimal convergence results for arbitrary trees. We consider the more general problem of sampling from the Gibbs distribution in the hard-core model where independent sets are weighted by a parameter λ > 0; the special case λ = 1 corresponds to the uniform distribution over all independent sets. Previous work of Martinelli, Sinclair and Weitz (2004) obtained optimal mixing time bounds for the complete Δ-regular tree for all λ. However, Restrepo et al. (2014) showed that for sufficiently large λ there are bounded-degree trees where optimal mixing does not hold. Recent work of Eppstein and Frishberg (2022) proved a polynomial mixing time bound for the Glauber dynamics for arbitrary trees, and more generally for graphs of bounded tree-width. We establish an optimal bound on the relaxation time (i.e., inverse spectral gap) of O(n) for the Glauber dynamics for unweighted independent sets on arbitrary trees. Moreover, for λ ≤ .44 we prove an optimal mixing time bound of O(n log n). We stress that our results hold for arbitrary trees and there is no dependence on the maximum degree Δ. Interestingly, our results extend (far) beyond the uniqueness threshold which is on the order λ = O(1/Δ). Our proof approach is inspired by recent work on spectral independence. In fact, we prove that spectral independence holds with a constant independent of the maximum degree for any tree, but this does not imply mixing for general trees as the optimal mixing results of Chen, Liu, and Vigoda (2021) only apply for bounded degree graphs. We instead utilize the combinatorial nature of independent sets to directly prove approximate tensorization of variance/entropy via a non-trivial inductive proof. 
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  4. Bojanczyk, M. et (Ed.)
    Embedding graphs in a geographical or latent space, i.e. inferring locations for vertices in Euclidean space or on a smooth manifold or submanifold, is a common task in network analysis, statistical inference, and graph visualization. We consider the classic model of random geometric graphs where n points are scattered uniformly in a square of area n, and two points have an edge between them if and only if their Euclidean distance is less than r. The reconstruction problem then consists of inferring the vertex positions, up to the symmetries of the square, given only the adjacency matrix of the resulting graph. We give an algorithm that, if r = n^α for α > 0, with high probability reconstructs the vertex positions with a maximum error of O(n^β) where β = 1/2-(4/3)α, until α ≥ 3/8 where β = 0 and the error becomes O(√{log n}). This improves over earlier results, which were unable to reconstruct with error less than r. Our method estimates Euclidean distances using a hybrid of graph distances and short-range estimates based on the number of common neighbors. We extend our results to the surface of the sphere in ℝ³ and to hypercubes in any constant dimension. 
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