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Creators/Authors contains: "Islam, Md Tamzeed"

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  1. The lack of adequate training data is one of the major hurdles in WiFi-based activity recognition systems. In this paper, we propose Wi-Fringe, which is a WiFi CSI-based devicefree human gesture recognition system that recognizes named gestures, i.e., activities and gestures that have a semantically meaningful name in English language, as opposed to arbitrary free-form gestures. Given a list of activities (only their names in English text), along with zero or more training examples (WiFi CSI values) per activity, Wi-Fringe is able to detect all activities at runtime. We show for the first time that by utilizing the state-of-the-art semantic representation of English words, which is learned from datasets like the Wikipedia (e.g., Google's word-to-vector [1]) and verb attributes learned from how a word is defined (e.g, American Heritage Dictionary), we can enhance the capability of WiFi-based named gesture recognition systems that lack adequate training examples per class. We propose a novel cross-domain knowledge transfer algorithm between radio frequency (RF) and text to lessen the burden on developers and end-users from the tedious task of data collection for all possible activities. To evaluate Wi-Fringe, we collect data from four volunteers in a multi-person apartment and an office building for a total of 20 activities. We empirically quantify the trade-off between the accuracy and the number of unseen activities. 
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  2. With the prevalence of smartphones, pedestrians and joggers today often walk or run while listening to music. Since they are deprived of their auditory senses that would have provided important cues to dangers, they are at a much greater risk of being hit by cars or other vehicles. In this paper, we build a wearable system that uses multi-channel audio sensors embedded in a headset to help detect and locate cars from their honks, engine and tire noises, and warn pedestrians of imminent dangers of approaching cars. We demonstrate that using a segmented architecture consisting of headset-mounted audio sensors, a front-end hardware platform that performs signal processing and feature extraction, and machine learning based classification on a smartphone, we are able to provide early danger detection in real-time, from up to 60m away, and alert the user with low latency and high accuracy. To further reduce power consumption of the battery-powered wearable headset, we implement a custom-designed integrated circuit that is able to compute delays between multiple channels of audio with nW power consumption. A regression-based method for sound source localization, AvPR, is proposed and used in combination with the IC to improve the granularity and robustness of localization. 
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  3. The Glimpse.3D is a body-worn camera that captures, processes, stores, and transmits 3D visual information of a real-world environment using a low cost camera-based sensor system that is constrained by its limited processing capability, storage, and battery life. The 3D content is viewed on a mobile device such as a smartphone or a virtual reality headset. This system can be used in applications such as capturing and sharing 3D content in the social media, training people in different professions, and post-facto analysis of an event. Glimpse.3D uses off-the-shelf hardware and standard computer vision algorithms. Its novelty lies in the ability to optimally control camera data acquisition and processing stages to guarantee the desired quality of captured information and battery life. The design of the controller is based on extensive measurements and modeling of the relationships between the linear and angular motion of a body-worn camera and the quality of generated 3D point clouds as well as the battery life of the system. To achieve this, we 1) devise a new metric to quantify the quality of generated 3D point clouds, 2) formulate an optimization problem to find an optimal trigger point for the camera system that prolongs its battery life while maximizing the quality of captured 3D environment, and 3) make the model adaptive so that the system evolves and its performance improves over time. 
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  4. With the prevalence of smartphones, pedestrians and joggers today often walk or run while listening to music. Since they are deprived of their auditory senses that would have provided important cues to dangers, they are at a much greater risk of being hit by cars or other vehicles. In this article, we present PAWS, a smartphone platform that utilizes an embedded wearable headset system mounted with an array of MEMS microphones to help detect, localize, and warn pedestrians of the imminent dangers of approaching cars. 
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  5. With the prevalence of smartphones, pedestrians and joggers today often walk or run while listening to music. Since they are deprived of their auditory senses that would have provided important cues to dangers, they are at a much greater risk of being hit by cars or other vehicles. In this paper, we build a wearable system that uses multi-channel audio sensors embedded in a headset to help detect and locate cars from their honks, engine and tire noises, and warn pedestrians of imminent dangers of approaching cars. We demonstrate that using a segmented architecture and implementation consisting of headset-mounted audio sensors, a front-end hardware that performs signal processing and feature extraction, and machine learning based classification on a smartphone, we are able to provide early danger detection in real-time, from up to 60m distance, near 100% precision on the vehicle detection and alert the user with low latency. 
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