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Creators/Authors contains: "Klatzky, Roberta L"

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  1. Despite advances in digitizing vision and hearing, touch still lacks an equivalent digital interface matching the fidelity of human perception. This gap limits the quality of digital tactile information and the realism of virtual experiences. Here, we introduce a step toward human-resolution haptics: a class of wearable tactile displays designed to match the spatial and temporal acuity of the human fingertip. Our device, VoxeLite, is a 0.1-millimeter-thick, 0.19-gram, skin-conformal array of individually addressable soft electroadhesive actuators (“nodes”). As users touch and move across surfaces, VoxeLite delivers high-resolution distributed forces via the nodes. Enabled by scalable microfabrication techniques, the display achieves actuator densities up to 110 nodes per square centimeter, produces stimuli up to 800 hertz, and remains transparent to real-world tactile input. We demonstrate its ability to render small-scale hapticons and virtual textures and transmit physical surfaces, validated through human psychophysics and biomimetic sensing. These findings position VoxeLite as a platform for human-resolution haptics in immersive interfaces, robotics, and digital touch communication. 
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    Free, publicly-accessible full text available November 21, 2026
  2. We present PixeLite, a novel haptic device that produces distributed lateral forces on the fingerpad. PixeLite is 0.15 mm thick, weighs 1.00 g, and consists of a 4×4 array of electroadhesive brakes (“pucks”) that are each 1.5 mm in diameter and spaced 2.5 mm apart. The array is worn on the fingertip and slid across an electrically grounded countersurface. It can produce perceivable excitation up to 500 Hz. When a puck is activated at 150 V at 5 Hz, friction variation against the countersurface causes displacements of 627 ± 59 μ m. The displacement amplitude decreases as frequency increases, and at 150 Hz is 47 ± 6 μ m. The stiffness of the finger, however, causes a substantial amount of mechanical puck-to-puck coupling, which limits the ability of the array to create spatially localized and distributed effects. A first psychophysical experiment showed that PixeLite's sensations can be localized to an area of about 30% of the total array area. A second experiment, however, showed that exciting neighboring pucks out of phase with one another in a checkerboard pattern did not generate perceived relative motion. Instead, mechanical coupling dominates the motion, resulting in a single frequency felt by the bulk of the finger. 
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  3. Not AvailableThis study investigates the effects of two stimulation modalities (stretch and vibration) on natural touch sensation on the volar forearm. The skin-textile interaction was implemented by scanning three natural textures across the left forearm. The resulting in-plane displacements across the skin were recorded by the digital image correlation technique to capture the information imparted by the textures. The texture recordings were used to create three playback modes (stretch, vibration, and both), which were reproduced on the right forearm. Two psychophysical experiments compared the physical texture scans to rendered texture playbacks. The first experiment used a matching task and found that to maximize perceptual realism, i.e., similarity to a physical reference, subjects preferred the rendered texture to have a playback intensity of approximately 1X – 2X higher on DC components (stretch), and 1X – 3.5X higher on AC components (vibration), varying across textures. The second experiment elicited similarity ratings between the texture scans and playbacks and showed that a combination of both stretch and vibration was required to create differentiated texture sensations. However, the intensity amplification and use of both stretch and vibration were still insufficient to create fully realistic texture sensations. We conclude that mechanisms beyond singlesite uniaxial stimuli are needed to reproduce realistic textural sensations. 
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