skip to main content

Attention:

The NSF Public Access Repository (PAR) system and access will be unavailable from 11:00 PM ET on Friday, December 13 until 2:00 AM ET on Saturday, December 14 due to maintenance. We apologize for the inconvenience.


Search for: All records

Creators/Authors contains: "Lee, Bongshin"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Activity tracking has the potential to promote active lifestyles among older adults. However, current activity tracking technologies may inadvertently perpetuate ageism by focusing on age-related health risks. Advocating for a personalized approach in activity tracking technology, we sought to understand what activities older adults find meaningful to track and the underlying values of those activities. We conducted a reflective interview study following a 7-day activity journaling with 13 participants. We identified various underlying values motivating participants to track activities they deemed meaningful. These values, whether competing or aligned, shape the desirability of activities. Older adults appreciate low-exertion activities, but they are difficult to track. We discuss how these activities can become central in designing activity tracking systems. Our research offers insights for creating value-driven, personalized activity trackers that resonate more fully with the meaningful activities of older adults. 
    more » « less
    Free, publicly-accessible full text available May 11, 2025
  2. To facilitate the reuse of existing charts, previous research has examined how to obtain a semantic understanding of a chart by deconstructing its visual representation into reusable components, such as encodings. However, existing deconstruction approaches primarily focus on chart styles, handling only basic layouts. In this paper, we investigate how to deconstruct chart layouts, focusing on rectangle-based ones as they cover not only 17 chart types but also advanced layouts (e.g., small multiples, nested layouts). We develop an interactive tool, called Mystique, adopting a mixed-initiative approach to extract the axes and legend, and deconstruct a chart’s layout into four semantic components: mark groups, spatial relationships, data encodings, and graphical constraints. Mystique employs a wizard interface that guides chart authors through a series of steps to specify how the deconstructed components map to their own data. On 150 rectangle-based SVG charts, Mystique achieves above 85% accuracy for axis and legend extraction and 96% accuracy for layout deconstruction. In a chart reproduction study, participants could easily reuse existing charts on new datasets. We discuss the current limitations of Mystique and future research directions. 
    more » « less
    Free, publicly-accessible full text available January 1, 2025
  3. Ambient Information Systems (AIS) have shown some success when used as a notification towards users’ health-related activities. But in the actual busy lives of users, ambient notifications might be forgotten or even missed, nullifying the original notification. Could a system use multiple levels of noticeability to ensure its message is received, and how could this concept be effectively portrayed? To examine these questions, we took a Research through Design approach and created plant-mimicking Shape-Changing Interface (S-CI) artifacts, then conducted interviews with 10 participants who currently used a reminder system for health-related activities. We report findings on acceptable scenarios to disrupting people for health-related activities, and participants’ reactions to our design choices, including how using naturalistic aesthetics led to interpretations of the uncanny and morose, and which ways system physicality affected imagined uses. We offer design suggestions in health-related notification systems and S-CIs, and discuss future work in ambient-to-disruptive technology. 
    more » « less
  4. Background: Personal health technologies, including wearable tracking devices and mobile apps, have great potential to equip the general population with the ability to monitor and manage their health. However, being designed for sighted people, much of their functionality is largely inaccessible to the blind and low-vision (BLV) population, threatening the equitable access to personal health data (PHD) and health care services. Objective: This study aims to understand why and how BLV people collect and use their PHD and the obstacles they face in doing so. Such knowledge can inform accessibility researchers and technology companies of the unique self-tracking needs and accessibility challenges that BLV people experience. Methods: We conducted a web-based and phone survey with 156 BLV people. We reported on quantitative and qualitative findings regarding their PHD tracking practices, needs, accessibility barriers, and work-arounds. Results: BLV respondents had strong desires and needs to track PHD, and many of them were already tracking their data despite many hurdles. Popular tracking items (ie, exercise, weight, sleep, and food) and the reasons for tracking were similar to those of sighted people. BLV people, however, face many accessibility challenges throughout all phases of self-tracking, from identifying tracking tools to reviewing data. The main barriers our respondents experienced included suboptimal tracking experiences and insufficient benefits against the extended burden for BLV people. Conclusions: We reported the findings that contribute to an in-depth understanding of BLV people’s motivations for PHD tracking, tracking practices, challenges, and work-arounds. Our findings suggest that various accessibility challenges hinder BLV individuals from effectively gaining the benefits of self-tracking technologies. On the basis of the findings, we discussed design opportunities and research areas to focus on making PHD tracking technologies accessible for all, including BLV people. 
    more » « less
  5. Speech as a natural and low-burden input modality has great potential to support personal data capture. However, little is known about how people use speech input, together with traditional touch input, to capture different types of data in self-tracking contexts. In this work, we designed and developed NoteWordy, a multimodal self-tracking application integrating touch and speech input, and deployed it in the context of productivity tracking for two weeks (N = 17). Our participants used the two input modalities differently, depending on the data type as well as personal preferences, error tolerance for speech recognition issues, and social surroundings. Additionally, we found speech input reduced participants' diary entry time and enhanced the data richness of the free-form text. Drawing from the findings, we discuss opportunities for supporting efficient personal data capture with multimodal input and implications for improving the user experience with natural language input to capture various self-tracking data. 
    more » « less
  6. Current activity tracking technologies are largely trained on younger adults’ data, which can lead to solutions that are not well-suited for older adults. To build activity trackers for older adults, it is crucial to collect training data with them. To this end, we examine the feasibility and challenges with older adults in collecting activity labels by leveraging speech. Specifically, we built MyMove, a speech-based smartwatch app to facilitate the in-situ labeling with a low capture burden. We conducted a 7-day deployment study, where 13 older adults collected their activity labels and smartwatch sensor data, while wearing a thigh-worn activity monitor. Participants were highly engaged, capturing 1,224 verbal reports in total. We extracted 1,885 activities with corresponding effort level and timespan, and examined the usefulness of these reports as activity labels. We discuss the implications of our approach and the collected dataset in supporting older adults through personalized activity tracking technologies. 
    more » « less
  7. The factors influencing people’s food decisions, such as one’s mood and eating environment, are important information to foster self-reflection and to develop personalized healthy diet. But, it is difficult to consistently collect them due to the heavy data capture burden. In this work, we examine how speech input supports capturing everyday food practice through a week-long data collection study (N = 11). We deployed FoodScrap, a speech-based food journaling app that allows people to capture food components, preparation methods, and food decisions. Using speech input, participants detailed their meal ingredients and elaborated their food decisions by describing the eating moments, explaining their eating strategy, and assessing their food practice. Participants recognized that speech input facilitated self-reflection, but expressed concerns around re-recording, mental load, social constraints, and privacy. We discuss how speech input can support low-burden and reflective food journaling and opportunities for effectively processing and presenting large amounts of speech data. 
    more » « less
  8. Most mobile health apps employ data visualization to help people view their health and activity data, but these apps provide limited support for visual data exploration. Furthermore, despite its huge potential benefits, mobile visualization research in the personal data context is sparse. This work aims to empower people to easily navigate and compare their personal health data on smartphones by enabling flexible time manipulation with speech. We designed and developed Data@Hand, a mobile app that leverages the synergy of two complementary modalities: speech and touch. Through an exploratory study with 13 long-term Fitbit users, we examined how multimodal interaction helps participants explore their own health data. Participants successfully adopted multimodal interaction (i.e., speech and touch) for convenient and fluid data exploration. Based on the quantitative and qualitative findings, we discuss design implications and opportunities with multimodal interaction for better supporting visual data exploration on mobile devices. 
    more » « less