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Understanding the training dynamics of transformers is important to explain the impressive capabilities behind large language models. In this work, we study the dynamics of training a shallow transformer on a task of recognizing co-occurrence of two designated words. In the literature of studying training dynamics of transformers, several simplifications are commonly adopted such as weight reparameterization, attention linearization, special initialization, and lazy regime. In contrast, we analyze the gradient flow dynamics of simultaneously training three attention matrices and a linear MLP layer from random initialization, and provide a framework of analyzing such dynamics via a coupled dynamical system. We establish near minimum loss and characterize the attention model after training. We discover that gradient flow serves as an inherent mechanism that naturally divide the training process into two phases. In Phase 1, the linear MLP quickly aligns with the two target signals for correct classification, whereas the softmax attention remains almost unchanged. In Phase 2, the attention matrices and the MLP evolve jointly to enlarge the classification margin and reduce the loss to a near minimum value. Technically, we prove a novel property of the gradient flow, termed \textit{automatic balancing of gradients}, which enables the loss values of different samples to decrease almost at the same rate and further facilitates the proof of near minimum training loss. We also conduct experiments to verify our theoretical results.more » « lessFree, publicly-accessible full text available December 10, 2025
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We study training one-hidden-layer ReLU networks in the neural tangent kernel (NTK) regime, where the networks' biases are initialized to some constant rather than zero. We prove that under such initialization, the neural network will have sparse activation throughout the entire training process, which enables fast training procedures via some sophisticated computational methods. With such initialization, we show that the neural networks possess a different limiting kernel which we call bias-generalized NTK, and we study various properties of the neural networks with this new kernel. We first characterize the gradient descent dynamics. In particular, we show that the network in this case can achieve as fast convergence as the dense network, as opposed to the previous work suggesting that the sparse networks converge slower. In addition, our result improves the previous required width to ensure convergence. Secondly, we study the networks' generalization: we show a width-sparsity dependence, which yields a sparsity-dependent Rademacher complexity and generalization bound. To our knowledge, this is the first sparsity-dependent generalization result via Rademacher complexity. Lastly, we study the smallest eigenvalue of this new kernel. We identify a data-dependent region where we can derive a much sharper lower bound on the NTK's smallest eigenvalue than the worst-case bound previously known. This can lead to improvement in the generalization bound.more » « lessFree, publicly-accessible full text available November 18, 2025
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Free, publicly-accessible full text available July 21, 2025
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Free, publicly-accessible full text available July 21, 2025
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The problem of two-player zero-sum Markov games has recently attracted increasing interests in theoretical studies of multi-agent reinforcement learning (RL). In particular, for finite-horizon episodic Markov decision processes (MDPs), it has been shown that model-based algorithms can find an ϵ-optimal Nash Equilibrium (NE) with the sample complexity of O(H3SAB/ϵ2), which is optimal in the dependence of the horizon H and the number of states S (where A and B denote the number of actions of the two players, respectively). However, none of the existing model-free algorithms can achieve such an optimality. In this work, we propose a model-free stage-based Q-learning algorithm and show that it achieves the same sample complexity as the best model-based algorithm, and hence for the first time demonstrate that model-free algorithms can enjoy the same optimality in the H dependence as model-based algorithms. The main improvement of the dependency on H arises by leveraging the popular variance reduction technique based on the reference-advantage decomposition previously used only for single-agent RL. However, such a technique relies on a critical monotonicity property of the value function, which does not hold in Markov games due to the update of the policy via the coarse correlated equilibrium (CCE) oracle. Thus, to extend such a technique to Markov games, our algorithm features a key novel design of updating the reference value functions as the pair of optimistic and pessimistic value functions whose value difference is the smallest in the history in order to achieve the desired improvement in the sample efficiency.more » « lessFree, publicly-accessible full text available July 21, 2025
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Free, publicly-accessible full text available May 7, 2025
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Free, publicly-accessible full text available May 7, 2025