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Free, publicly-accessible full text available March 25, 2027
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Free, publicly-accessible full text available March 22, 2027
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Not AvailableExtended Reality (XR) learning environments generate rich behavioral data through embodied interaction—head movements, gaze patterns, and spatial navigation—that could enable passive assessment without interrupting the learning experience. We investigate spatial exploration behavior in ACHIEVE, an XR environment for neural network visualization learning. In a between-subjects study (N = 56), XR participants exhibited significantly different spatial behavior than desktop users: over 14 times greater pointer movement (M = 132.5 m vs. M = 9.5 m), extensive head rotation (M = 9,818◦ ), and M = 22.5 m of head translation during the learning session. We visualize individual exploration patterns through head and pointer trajectory traces, revealing substantial variation in how learners navigate the 3D content. These spatial metrics, automatically captured during learning, represent a promising avenue for passive assessment of embodied engagement—enabling educators to identify struggling learners, provide personalized feedback, and adapt content delivery without intrusive testing. Full learning outcomes and user experience metrics are reported in companion publications; here we focus on spatial behavior as a novel contribution toward spatialized learning analytics in educationmore » « lessFree, publicly-accessible full text available March 21, 2027
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Free, publicly-accessible full text available January 1, 2027
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This study explores factors promoting and inhibiting advanced technology adoption in small- and medium-sized manufacturing firms (SMEs). With AI’s rapid advancement impacting productivity and efficiency across industries, understanding the challenges that SMEs face to remain competitive is crucial. Utilizing the Unified Theory of Acceptance and Use of Technology (UTAUT) model as a theoretical framework, we analyzed managers, engineers, and line workers’ observations on workforce challenges, training needs, and opportunities faced by SMEs to provide insights into their smart manufacturing deployment experiences. Our findings highlight social influence’s role in promoting technology adoption, emphasizing community, shared experiences, and collaborative networks. Conversely, effort expectancy emerged as the largest inhibitor, with concerns about the complexity, time, and resources required for implementation. Individuals were also influenced by factors of facilitating conditions (organizational buy-in, infrastructure, etc.) and performance expectancy on their propensity to adopt advanced technology. By fostering positive organizational environments and communities that share success stories and challenges, we suggest this can mitigate the perceived effort expected to implement new technology. In turn, SMEs can better leverage AI and other advanced technologies to maintain global competitiveness. The research contributes to understanding technology adoption dynamics in manufacturing, providing a foundation for future workforce development and policy initiatives.more » « less
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Transferring programming skills learned in the classroom to diverse real-world scenarios is both essential and challenging in computing education. This experience report describes an approach to facilitate learning transfer by fostering adaptive expertise. Students were engaged in co-creating contextualized worked-out examples, including step-by-step solutions. Through three homework assignments in a Spring 2023 database programming course, we observed substantial improvements, where students generated detailed and accurate solutions and enriched their problem-solving contexts from simple phrases to detailed stories, drawn from 17 real-life scenarios. Our results also suggest that the peer assessment process cultivated a supportive learning environment and fostered adaptive expertise. We discuss the lessons learned and draw pedagogical implications for integrating student-generated contextualized materials in other programming courses.more » « less
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Abstract BackgroundThis study posits that scaffolded team-based computational modeling and simulation projects can support model-based learning that can result in evidence of representational competence and regulatory skills. The study involved 116 students from a second-year thermodynamics undergraduate course organized into 24 teams, who worked on three two-week-long team-based computational modeling and simulation projects and reflected upon their experience. ResultsResults characterized different levels of engagement with computational model-based learning in the form of problem formulation and model planning, implementation and use of the computational model, evaluation, and interpretation of the outputs of the model, as well as reflection on the process. Results report on students’ levels of representational competence as related to the computational model, meaning-making of the underlying code of the computational model, graphical representations generated by the model, and explanations and interpretations of the output representations. Results also described regulatory skills as challenges and strategies related to programming skills, challenges and strategies related to meaning-making skills for understanding and connecting the science to the code and the results, and challenges and strategies related to process management mainly focused on project management skills. ConclusionCharacterizing dimensions of computational model-based reasoning provides insights that showcase students’ learning, benefits, and challenges when engaging in team-based computational modeling and simulation projects. This study also contributes to evidence-based scaffolding strategies that can support undergraduate students' engagement in the context of computational modeling and simulation.more » « less
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This study implements a conflict management training approach guided by principles of transformative learning and conflict management practice simulated via an LLM. Transformative learning is more effective when learners are engaged mentally and behaviorally in learning experiences. Correspondingly, the conflict management training approach involved a three-step procedure consisting of a learning phase, a practice phase enabled by an LLM, and a reflection phase. Fifty-six students enrolled in a systems development course were exposed to the transformative learning approach to conflict management so they would be better prepared to address any potential conflicts within their teams as they approached a semester-long software development project. The study investigated the following: (1) How did the training and practice affect students’ level of confidence in addressing conflict? (2) Which conflict management styles did students use in the simulated practice? (3) Which strategies did students employ when engaging with the simulated conflict? The findings indicate that: (1) 65% of the students significantly increased in confidence in managing conflict by demonstrating collaborative, compromising, and accommodative approaches; (2) 26% of the students slightly increased in confidence by implementing collaborative and accommodative approaches; and (3) 9% of the students did not increase in confidence, as they were already confident in applying collaborative approaches. The three most frequently used strategies for managing conflict were identifying the root cause of the problem, actively listening, and being specific and objective in explaining their concerns.more » « less
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