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Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design and research community can benefit from more knowledge of how to facilitate player reflection through game design. In this paper, we examine educational programming games and analyze how reflection is currently supported. We find that current approaches prioritize accuracy over the individual learning process and often only support reflection post-gameplay. Our analysis identifies common reflective features, and we develop a set of open areas for future work.more »
There are several educational games and tools that teach program- ming. However, very few offer a deep understanding of Computer Science concepts such as Abstraction, Modularity, Semantics, and Debugging. We present May’s Journey, an educational game that supports learning of basic programming concepts, where players solve puzzles and interact with the environment by typing in a cus- tom programming language. The game design seamlessly integrates learning goals, core mechanics, and narrative elements. We discuss how we integrate the CS concepts mentioned above using game mechanic metaphors.
In the field of beam physics, two frontier topics have taken center stage due to their potential to enable new approaches to discovery in a wide swath of science. These areas are: advanced, high gradient acceleration techniques, and x-ray free electron lasers (XFELs). Further, there is intense interest in the marriage of these two fields, with the goal of producing a very compact XFEL. In this context, recent advances in high gradient radio-frequency cryogenic copper structure research have opened the door to the use of surface electric fields between 250 and 500 MV m−1. Such an approach is foreseenmore »
Integrating narrative elements into a game is a key element in de- signing an immersive experience. Narrative has been hypothesized to improve engagement, motivation, and learning within educational environments. While empirical results have been produced to show that narrative enhances engagement and motivation, its effects on learning were shown to either be insignificant or negative. We, there- fore, aim to address the question of how to integrate narrative in a game to improve learning. We address this through the design of May’s Journey, an educational game that teaches basic programming concepts where a story is integrated. The game design seamlesslymore »