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  1. Free, publicly-accessible full text available April 14, 2025
  2. Abstract

    As a usual component in virtual scenes, water surface plays an important role in various graphical applications, including special effects, video games, and virtual reality. Although recent years have witnessed significant progress based on Navier–Stokes equations and simplified water models, large‐scale water surface waves with high‐frequency visual details remain computationally expensive for interactive applications. This article proposes a novel frequency‐aware neural network to synthesize consistent and detailed water surface waves from low‐resolution input. At its core, our approach leverage the wavelet transformation theory over space, frequency and direction, and incremental supervision to decompose the 4D amplitude function into multiple smaller subproblems. Specifically, we first customize four subnetworks and corresponding loss functions for super‐resolution of spatial resolution, temporal evolution, wave direction subdivision, and wave number, respectively. Then, to enforce the upsampling along each dimension orthogonal to each other, we introduce a cooperative training scheme to fine‐tune and integrate the proposed subnetworks with carefully designed training dataset. Our method can visually enhance high‐resolution spatial details, temporal coherence, interactions with complex boundaries, and various wave patterns with flexible control along multiple dimensions. Through extensive experiments, our method arrives at 13 speedup for 32 upsampling of various simulation scenarios. We also validate the effectiveness and robustness of our method to produce realistic water surface waves toward artistic innovation.

     
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  3. Abstract

    Generating realistic spray details in liquid simulations remains computationally expensive. This paper proposes a data‐driven method to simulate high‐resolution sprays on low‐resolution grids by retrieving details with the most compatible details from a precomputed repository efficiently. We first employ a random forest‐based distance (RFD) to measure the similarity of liquid regions. In consideration of spatiotemporal relationships between one liquid region and its neighbors, we define a multinary label for RFD instead of the original binary one. Our improved RFD enables us to retrieve details that fit ground truth the best. To ensure temporal continuity of our result and to generate new details from existing ones, we formulate a series of forests with a training set from different time steps. Then, we synthesize results of each forest according to their distances. Finally, we put the synthesis result in correct positions to generate desired sprays motion. In our method, a state‐of‐the‐art cascade forest is employed for a higher accuracy. Several experiments with various grid resolutions validate our method both in visual effect and computational cost.

     
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  4. Abstract The semiconductor tracker (SCT) is one of the tracking systems for charged particles in the ATLAS detector. It consists of 4088 silicon strip sensor modules.During Run 2 (2015–2018) the Large Hadron Collider delivered an integrated luminosity of 156 fb -1 to the ATLAS experiment at a centre-of-mass proton-proton collision energy of 13 TeV. The instantaneous luminosity and pile-up conditions were far in excess of those assumed in the original design of the SCT detector.Due to improvements to the data acquisition system, the SCT operated stably throughout Run 2.It was available for 99.9% of the integrated luminosity and achieved a data-quality efficiency of 99.85%.Detailed studies have been made of the leakage current in SCT modules and the evolution of the full depletion voltage, which are used to study the impact of radiation damage to the modules. 
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