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Collaborative, playful learning represents an important avenue to mastering a range of skills within computer science education. This research presents findings from interviews with 9 members of an online community that started out as a gaming league and transitioned into a game development team. Community members learned programming skills to contribute their ideas to the game and participate in activities based around game development. Drawing on these experiences, we identify key elements from informal learning that can improve computer science education: 1) playful projects can help learners overcome barriers to participating in computer science; 2) community closeness facilitates a collaborative learning environment to support developing expertise in specific computational skills. We consider these findings in the context of learning as an everyday social practice, and discuss means of developing playful learning communities in computer science classrooms.more » « less
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Dym, Brianna; Pasupuleti, Namita; Rockwood, Cole; Fiesler, Casey (, ACM Technical Symposium on Computer Science Education (SIGCSE))null (Ed.)
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