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  1. Free, publicly-accessible full text available February 2, 2027
  2. When human observers are asked to describe the shape of a surface, they often identify an arrangement of surface features like bumps, dimples, ridges, or valleys. The central hypothesis of the present research is that the perceptual representation of three-dimensional shape has a graph-like structure that is defined by patterns of surface curvature, and that this is the structure that artists depict when they produce line drawings of objects. Two experiments were performed, in which observers marked the boundaries of bumps on a shaded surface, or the locations of ridges and valleys. Although they were not specifically instructed about where those features were located, the observers’ responses corresponded quite closely with the curvature extrema on each depicted object, and their judgments exhibited a high degree of constancy over changes in the pattern of illumination. The relationship is much weaker between the perceived locations of ridges and valleys and the local extrema of luminance in an image. Although variations of luminance are strongly influenced by the pattern of surface curvature, they are also influenced by local variations in illumination caused by multiple light sources, cast shadows, or indirect reflections. Human observers can somehow distinguish between those two components of luminance variation, but the visual information that makes that possible has yet to be determined. 
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  3. This paper provides an overview of the many different ways that light interacts with surfaces in the natural environment to provide useful information for visual perception. It begins with a discussion of how the concept of light has evolved over the course of human history. It then considers a wide variety of optical phenomena including Lambert's laws of illumination, the effects of microscopic surface structure on patterns of reflection, the bidirectional reflectance distribution function, the refraction of transmitted light, chromatic dispersion, thin film interference, sub-surface scattering, the Fresnel effects, indirect illumination from multiple reflections, caustics, and the structure of the light field. The primary goal of this discussion is to provide the necessary background information to help students and young researchers more easily understand the scientific literature on the perception of 3D shape and material properties from patterns of image shading. 
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