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Through a multi-phased mixed method study with childhood cancer patients (8-12 years old) and their team of caregivers within US and Canadian hospitals we will explore (1) the ways the cancer experience impacts patient's social/emotional well-being, (2) how existing technologies fail to provide feelings of connectedness to friends/peers, and (3) how novel tangible technology could improve connectedness. We aim to (1) empower children with cancer by allowing them to voice their own experiences with isolation, loneliness, and loss of a normal childhood, as well as how technology may better support their needs, (2) contribute design knowledge about how to support meaningful social interaction and play that is age and 'ability' appropriate, and (3) provide insight for future design and evaluation studies by better understanding constraints/opportunities for social tangible technologies intended for use in a real world pediatric hospitals.more » « less