- Home
- Search Results
- Page 1 of 1
Search for: All records
-
Total Resources2
- Resource Type
-
0002000000000000
- More
- Availability
-
20
- Author / Contributor
- Filter by Author / Creator
-
-
Hindi, Basel (2)
-
Jain, Gaurav (2)
-
Smith, Brian A. (2)
-
Xu, Xin Yi (2)
-
Bassin, Josh (1)
-
Courtien, Connor (1)
-
Ghaderi, Javad (1)
-
Ghasemi, Mahshid (1)
-
Kostic, Zoran (1)
-
Malcolm, Michael (1)
-
Malcolm, Michael C (1)
-
Paris, Sophie Ana (1)
-
Srinivasula, Koushik (1)
-
Tedjo, Chloe (1)
-
Turkcan, Mehmet (1)
-
Weiner, Daniel (1)
-
Wyrick, Conrad (1)
-
Xie, Mingyu (1)
-
Zhang, Zihao (1)
-
Zussman, Gil (1)
-
- Filter by Editor
-
-
& Spizer, S. M. (0)
-
& . Spizer, S. (0)
-
& Ahn, J. (0)
-
& Bateiha, S. (0)
-
& Bosch, N. (0)
-
& Brennan K. (0)
-
& Brennan, K. (0)
-
& Chen, B. (0)
-
& Chen, Bodong (0)
-
& Drown, S. (0)
-
& Ferretti, F. (0)
-
& Higgins, A. (0)
-
& J. Peters (0)
-
& Kali, Y. (0)
-
& Ruiz-Arias, P.M. (0)
-
& S. Spitzer (0)
-
& Sahin. I. (0)
-
& Spitzer, S. (0)
-
& Spitzer, S.M. (0)
-
(submitted - in Review for IEEE ICASSP-2024) (0)
-
-
Have feedback or suggestions for a way to improve these results?
!
Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher.
Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?
Some links on this page may take you to non-federal websites. Their policies may differ from this site.
-
Blind and low-vision (BLV) people watch sports through radio broadcasts that offer a play-by-play description of the game. However, recent trends show a decline in the availability and quality of radio broadcasts due to the rise of video streaming platforms on the internet and the cost of hiring professional announcers. As a result, sports broadcasts have now become even more inaccessible to BLV people. In this work, we present Immersive A/V, a technique for making sports broadcasts —in our case, tennis broadcasts— accessible and immersive to BLV viewers by automatically extracting gameplay information and conveying it through an added layer of spatialized audio cues. Immersive A/V conveys players’ positions and actions as detected by computer vision-based video analysis, allowing BLV viewers to visualize the action. We designed Immersive A/V based on results from a formative study with BLV participants. We conclude by outlining our plans for evaluating Immersive A/V and the future implications of this research.more » « less
-
Jain, Gaurav; Hindi, Basel; Xie, Mingyu; Zhang, Zihao; Srinivasula, Koushik; Ghasemi, Mahshid; Weiner, Daniel; Xu, Xin Yi; Paris, Sophie Ana; Tedjo, Chloe; et al (, ACM)