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Free, publicly-accessible full text available January 1, 2026
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Free, publicly-accessible full text available December 1, 2025
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Abstract Anisotropic lattice deformation plays an important role in the quantum mechanics of solid state physics. The possibility of mediating the competition and cooperation among different order parameters by applyingin situstrain/stress on quantum materials has led to discoveries of a variety of elasto-quantum effects on emergent phenomena. It has become increasingly critical to have the capability of combining thein situstrain tuning with x-ray techniques, especially those based on synchrotrons, to probe the microscopic elasto-responses of the lattice, spin, charge, and orbital degrees of freedom. Herein, we briefly review the recent studies that embarked on utilizing elasto-x-ray characterizations on representative material systems and demonstrated the emerging opportunities enabled by this method. With that, we further discuss the promising prospect in this rising area of quantum materials research and the bright future of elasto-x-ray techniques.more » « lessFree, publicly-accessible full text available May 21, 2025
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Abstract PurposeSpecialized robotic and surgical tools are increasing the complexity of operating rooms (ORs), requiring elaborate preparation especially when techniques or devices are to be used for the first time. Spatial planning can improve efficiency and identify procedural obstacles ahead of time, but real ORs offer little availability to optimize space utilization. Methods for creating reconstructions of physical setups, i.e., digital twins, are needed to enable immersive spatial planning of such complex environments in virtual reality. MethodsWe present a neural rendering-based method to create immersive digital twins of complex medical environments and devices from casual video capture that enables spatial planning of surgical scenarios. To evaluate our approach we recreate two operating rooms and ten objects through neural reconstruction, then conduct a user study with 21 graduate students carrying out planning tasks in the resulting virtual environment. We analyze task load, presence, perceived utility, plus exploration and interaction behavior compared to low visual complexity versions of the same environments. ResultsResults show significantly increased perceived utility and presence using the neural reconstruction-based environments, combined with higher perceived workload and exploratory behavior. There’s no significant difference in interactivity. ConclusionWe explore the feasibility of using modern reconstruction techniques to create digital twins of complex medical environments and objects. Without requiring expert knowledge or specialized hardware, users can create, explore and interact with objects in virtual environments. Results indicate benefits like high perceived utility while being technically approachable, which may indicate promise of this approach for spatial planning and beyond.more » « less
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Purpose Teamwork in surgery depends on a shared mental model of success, i.e., a common understanding of objectives in the operating room. A shared model leads to increased engagement among team members and is associated with fewer complications and overall better outcomes for patients. However, clinical training typically focuses on role-specific skills, leaving individuals to acquire a shared model indirectly through on-the-job experience. Methods We investigate whether virtual reality (VR) cross-training, i.e, exposure to other roles, can enhance a shared mental model for non-surgeons more directly. Our study focuses on X-ray guided pelvic trauma surgery, a procedure where successful communication depends on the shared model between the surgeon and a C-arm technologist. We present a VR environment supporting both roles and evaluate a cross-training curriculum in which non-surgeons swap roles with the surgeon. Results Exposure to the surgical task resulted in higher engagement with the C-arm technologist role in VR, as measured by the mental demand and effort expended by participants. It also has a significant effect on non-surgeon’s mental model of the overall task; novice participants’ estimation of the mental demand and effort required for the surgeon’s task increases after training, while their perception of overall performance decreases, indicating a gap in understanding based solely on observation. This phenomenon was also present for a professional C-arm technologist. Conclusion Until now, VR applications for clinical training have focused on virtualizing existing curricula. We demonstrate how novel approaches which are not possible outside of a virtual environment, such as role swapping, may enhance the shared mental model of surgical teams by contextualizing each individual’s role within the overall task in a time- and cost-efficient manner. As workflows grow increasingly sophisticated, we see VR curricula as being able to directly foster a shared model for success, ultimately benefiting patient outcomes through more effective teamwork in surgery.more » « lessFree, publicly-accessible full text available June 1, 2025
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Markostamou, Ioanna (Ed.)People differ substantially in their vulnerability to distraction. Yet, many types of distractions exist, from external stimulation to internal thoughts. How should we characterize individual differences in their distractibility? Two samples of adult participants (total N = 1220) completed a large battery of questionnaires assessing different facets of real-world distractibility. Latent modeling revealed that these measures could be explained by three correlated-yet-distinct factors: external distraction, unwanted intrusive thoughts, and mind-wandering. Importantly, about 80% of the total variance in these three factors could be explained by a single higher-order factor (d) that could be construed in terms of a person’s general distractibility, and this general distractibility model was replicated across the two samples. We then applied the general distractibility model to understand the nature of ADHD symptomatology and hyperfocus (an intense state of long-lasting and highly focused attention). d was substantially associated with self-reported ADHD symptoms. Interestingly, d was also positively associated with hyperfocus, suggesting that hyperfocus may, to some degree, reflect attention problems. These results also show marked consistencies across the two samples. Overall, the study provides an important step toward a comprehensive understanding of individual differences in distractibility and related constructs.more » « less
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Conventional Multi-Agent Path Finding (MAPF) problems aim to compute an ensemble of collision-free paths for multiple agents from their respective starting locations to pre-allocated destinations. This work considers a generalized version of MAPF called Multi-Agent Combinatorial Path Finding (MCPF) where agents must collectively visit a large number of intermediate target locations along their paths before arriving at destinations. This problem involves not only planning collision-free paths for multiple agents but also assigning targets and specifying the visiting order for each agent (i.e., target sequencing). To solve the problem, we leverage Conflict-Based Search (CBS) for MAPF and propose a novel approach called Conflict-Based Steiner Search (CBSS). CBSS interleaves (1) the collision resolution strategy in CBS to bypass the curse of dimensionality in MAPF and (2) multiple traveling salesman algorithms to handle the combinatorics in target sequencing, to compute optimal or bounded sub-optimal paths for agents while visiting all the targets. We also develop two variants of CBSS that trade off runtime against solution optimality. Our test results verify the advantage of CBSS over the baselines in terms of computing cheaper paths and improving success rates within a runtime limit for up to 20 agents and 50 targets. Finally, we run both Gazebo simulation and physical robot tests to validate that the planned paths are executable.more » « less