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  1. The commonsense natural language inference (CNLI) tasks aim to select the most likely follow-up statement to a contextual description of ordinary, everyday events and facts. Current approaches to transfer learning of CNLI models across tasks require many labeled data from the new task. This paper presents a way to reduce this need for additional annotated training data from the new task by leveraging symbolic knowledge bases, such as ConceptNet. We formulate a teacher-student framework for mixed symbolic-neural reasoning, with the large-scale symbolic knowledge base serving as the teacher and a trained CNLI model as the student. This hybrid distillation process involves two steps. The first step is a symbolic reasoning process. Given a collection of unlabeled data, we use an abductive reasoning framework based on Grenander's pattern theory to create weakly labeled data. Pattern theory is an energy-based graphical probabilistic framework for reasoning among random variables with varying dependency structures. In the second step, the weakly labeled data, along with a fraction of the labeled data, is used to transfer-learn the CNLI model into the new task. The goal is to reduce the fraction of labeled data required. We demonstrate the efficacy of our approach by using three publicly available datasets (OpenBookQA, SWAG, and HellaSWAG) and evaluating three CNLI models (BERT, LSTM, and ESIM) that represent different tasks. We show that, on average, we achieve 63% of the top performance of a fully supervised BERT model with no labeled data. With only 1000 labeled samples, we can improve this performance to 72%. Interestingly, without training, the teacher mechanism itself has significant inference power. The pattern theory framework achieves 32.7% accuracy on OpenBookQA, outperforming transformer-based models such as GPT (26.6%), GPT-2 (30.2%), and BERT (27.1%) by a significant margin. We demonstrate that the framework can be generalized to successfully train neural CNLI models using knowledge distillation under unsupervised and semi-supervised learning settings. Our results show that it outperforms all unsupervised and weakly supervised baselines and some early supervised approaches, while offering competitive performance with fully supervised baselines. Additionally, we show that the abductive learning framework can be adapted for other downstream tasks, such as unsupervised semantic textual similarity, unsupervised sentiment classification, and zero-shot text classification, without significant modification to the framework. Finally, user studies show that the generated interpretations enhance its explainability by providing key insights into its reasoning mechanism. 
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    Free, publicly-accessible full text available June 20, 2024
  2. Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering, captioning, and even object detection, to name a few. Current approaches take a generation-by-classification approach where the scene graph is generated through labeling of all possible edges between objects in a scene, which adds computational overhead to the approach. This work introduces a generative transformer-based approach to generating scene graphs beyond link prediction. Using two transformer-based components, we first sample a possible scene graph structure from detected objects and their visual features. We then perform predicate classification on the sampled edges to generate the final scene graph. This approach allows us to efficiently generate scene graphs from images with minimal inference overhead. Extensive experiments on the Visual Genome dataset demonstrate the efficiency of the proposed approach. Without bells and whistles, we obtain, on average, 20.7% mean recall (mR@100) across different settings for scene graph generation (SGG), outperforming state-of-the-art SGG approaches while offering competitive performance to unbiased SGG approaches. 
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    Free, publicly-accessible full text available June 1, 2024
  3. Event perception tasks such as recognizing and localizing actions in streaming videos are essential for scaling to real-world application contexts. We tackle the problem of learning actor-centered representations through the notion of continual hierarchical predictive learning to localize actions in streaming videos without the need for training labels and outlines for the objects in the video. We propose a framework driven by the notion of hierarchical predictive learning to construct actor-centered features by attention-based contextualization. The key idea is that predictable features or objects do not attract attention and hence do not contribute to the action of interest. Experiments on three benchmark datasets show that the approach can learn robust representations for localizing actions using only one epoch of training, i.e., a single pass through the streaming video. We show that the proposed approach outperforms unsupervised and weakly supervised baselines while offering competitive performance to fully supervised approaches. Additionally, we extend the model to multi-actor settings to recognize group activities while localizing the multiple, plausible actors. We also show that it generalizes to out-of-domain data with limited performance degradation. 
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  4. Visual event perception tasks such as action localization have primarily focused on supervised learning settings under a static observer, i.e., the camera is static and cannot be controlled by an algorithm. They are often restricted by the quality, quantity, and diversity of annotated training data and do not often generalize to out-of-domain samples. In this work, we tackle the problem of active action localization where the goal is to localize an action while controlling the geometric and physical parameters of an active camera to keep the action in the field of view without training data. We formulate an energy-based mechanism that combines predictive learning and reactive control to perform active action localization without rewards, which can be sparse or non-existent in real-world environments. We perform extensive experiments in both simulated and real-world environments on two tasks - active object tracking and active action localization. We demonstrate that the proposed approach can generalize to different tasks and environments in a streaming fashion, without explicit rewards or training. We show that the proposed approach outperforms unsupervised baselines and obtains competitive performance compared to those trained with reinforcement learning. 
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  5. null (Ed.)
    Egocentric perception has grown rapidly with the advent of immersive computing devices. Human gaze prediction is an important problem in analyzing egocentric videos and has primarily been tackled through either saliency-based modeling or highly supervised learning. We quantitatively analyze the generalization capabilities of supervised, deep learning models on the egocentric gaze prediction task on unseen, out-of-domain data. We find that their performance is highly dependent on the training data and is restricted to the domains specified in the training annotations. In this work, we tackle the problem of jointly predicting human gaze points and temporal segmentation of egocentric videos without using any training data. We introduce an unsupervised computational model that draws inspiration from cognitive psychology models of event perception. We use Grenander's pattern theory formalism to represent spatial-temporal features and model surprise as a mechanism to predict gaze fixation points. Extensive evaluation on two publicly available datasets - GTEA and GTEA+ datasets-shows that the proposed model can significantly outperform all unsupervised baselines and some supervised gaze prediction baselines. Finally, we show that the model can also temporally segment egocentric videos with a performance comparable to more complex, fully supervised deep learning baselines. 
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