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  1. Striking a balance between minimizing bandwidth consumption and maintaining high visual quality stands as the paramount objective in volumetric content delivery. However, achieving this ambitious target is a substantial challenge, especially for mobile devices with constrained computational resources, given the voluminous amount of 3D data to be streamed, strict latency requirements, and high computational load. Inspired by the advantages offered by neural radiance fields (NeRF), we propose, for the first time, to deliver volumetric videos by utilizing neural-based content representations. We delve deep into potential challenges and explore viable solutions for both video-on-demand (VOD) and live video streaming services, in terms of the end-to-end pipeline, real-time and high-quality streaming, rate adaptation, and viewport adaptation. Our preliminary results lend credence to the feasibility of our research proposition, offering a promising starting point for further investigation. 
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    Free, publicly-accessible full text available October 6, 2024
  2. While recent work explored streaming volumetric content on-demand, there is little effort on live volumetric video streaming that bears the potential of bringing more exciting applications than its on-demand counterpart. To fill this critical gap, in this paper, we propose MetaStream, which is, to the best of our knowledge, the first practical live volumetric content capture, creation, delivery, and rendering system for immersive applications such as virtual, augmented, and mixed reality. To address the key challenge of the stringent latency requirement for processing and streaming a huge amount of 3D data, MetaStream integrates several innovations into a holistic system, including dynamic camera calibration, edge-assisted object segmentation, cross-camera redundant point removal, and foveated volumetric content rendering. We implement a prototype of MetaStream using commodity devices and extensively evaluate its performance. Our results demonstrate that MetaStream achieves low-latency live volumetric video streaming at close to 30 frames per second on WiFi networks. Compared to state-of-the-art systems, MetaStream reduces end-to-end latency by up to 31.7% while improving visual quality by up to 12.5%. 
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    Free, publicly-accessible full text available October 2, 2024
  3. This position paper explores the challenges and opportunities for high-quality immersive volumetric video streaming for multiple users over millimeter-wave (mmWave) WLANs. While most of the previous work has focused on single-user streaming, there is a growing need for multi-user immersive applications such as virtual collaboration, classroom education, teleconferencing, etc. While mmWave wireless links can provide multi-gigabit per second data rates, they suffer from blockages and high beamforming overhead. This paper investigates an environment-driven approach to address the challenges. It presents a comprehensive research agenda that includes developing a collaborative 3D scene reconstruction process, material identification, ray tracing, blockage mitigation, and cross-layer multi-user video rate adaptation. Our preliminary results show the feasibility and identify the limitations of existing solutions. Finally, we discuss the open challenges of implementing a practical system based on the proposed research agenda. 
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    Free, publicly-accessible full text available October 6, 2024
  4. Abstract. The important roles that the atmospheric boundary layer (ABL) plays in the central Arctic climate system have been recognized, but the atmosphericboundary layer height (ABLH), defined as the layer of continuous turbulence adjacent to the surface, has rarely been investigated. Using ayear-round radiosonde dataset during the Multidisciplinary drifting Observatory for the Study of Arctic Climate (MOSAiC) expedition, we improve aRichardson-number-based algorithm that takes cloud effects into consideration and subsequently analyze the characteristics and variability of the ABLH over theArctic Ocean. The results reveal that the annual cycle is clearly characterized by a distinct peak in May and two respective minima in January and July. Thisannual variation in the ABLH is primarily controlled by the evolution of the ABL thermal structure. Temperature inversions in the winter and summer areintensified by seasonal radiative cooling and warm-air advection with the surface temperature constrained by melting, respectively, leading to the lowABLH at these times. Meteorological and turbulence variables also play a significant role in ABLH variation, including the near-surface potentialtemperature gradient, friction velocity, and turbulent kinetic energy (TKE) dissipation rate. In addition, the MOSAiC ABLH is more suppressed than the ABLH during the SurfaceHeat Budget of the Arctic Ocean (SHEBA) experiment in the summer, which indicates that there is large variability in the Arctic ABL structure during thesummer melting season.

     
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  5. The emerging volumetric videos offer a fully immersive, six degrees of freedom (6DoF) viewing experience, at the cost of extremely high bandwidth demand. In this paper, we design, implement, and evaluate Vues, an edge-assisted transcoding system that delivers high-quality volumetric videos with low bandwidth requirement, low decoding overhead, and high quality of experience (QoE) on mobile devices. Through an IRB-approved user study, we build a f irst-of-its-kind QoE model to quantify the impact of various factors introduced by transcoding volumetric content into 2D videos. Motivated by the key observations from this user study, Vues employs a novel multiview approach with the overarching goal of boosting QoE. The Vues edge server adaptively transcodes a volumetric video frame into multiple 2D views with the help of a few lightweight machine learning models and strategically balances the extra bandwidth consumption of additional views and the improved QoE, indicated by our QoE model. The client selects the view that optimizes the QoE among the delivered candidates for display. Comprehensive evaluations using a prototype implementation indicate that Vues dramatically outperforms existing approaches. On average, it improves the QoE by 35% (up to 85%), compared to single-view transcoding schemes, and reduces the bandwidth consumption by 95%, compared to the state-of-the-art that directly streams volumetric videos. 
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