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  1. null (Ed.)
    Human novel view synthesis aims to synthesize target views of a human subject given input images taken from one or more reference viewpoints. Despite significant advances in model-free novel view synthesis, existing methods present two major limitations when applied to complex shapes like humans. First, these methods mainly focus on simple and symmetric objects, e.g., cars and chairs, limiting their performances to fine-grained and asymmetric shapes. Second, existing methods cannot guarantee visual consistency across different adjacent views of the same object. To solve these problems, we present in this paper a learning framework for the novel view synthesis of human subjects, which explicitly enforces consistency across different generated views of the subject. Specifically, we introduce a novel multi-view supervision and an explicit rotational loss during the learning process, enabling the model to preserve detailed body parts and to achieve consistency between adjacent synthesized views. To show the superior performance of our approach, we present qualitative and quantitative results on the Multi-View Human Action (MVHA) dataset we collected (consisting of 3D human models animated with different Mocap sequences and captured from 54 different viewpoints), the Pose-Varying Human Model (PVHM) dataset, and ShapeNet. The qualitative and quantitative results demonstrate that our approach outperforms the state-of-the-art baselines in both per-view synthesis quality, and in preserving rotational consistency and complex shapes (e.g. fine-grained details, challenging poses) across multiple adjacent views in a variety of scenarios, for both humans and rigid objects. 
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  2. Vedaldi, Andrea ; Bischof, Horst ; Brox, Thomas ; Frahm, Jan-Michael (Ed.)
    Novel view video synthesis aims to synthesize novel viewpoints videos given input captures of a human performance taken from multiple reference viewpoints and over consecutive time steps. Despite great advances in model-free novel view synthesis, existing methods present three limitations when applied to complex and time-varying human performance. First, these methods (and related datasets) mainly consider simple and symmetric objects. Second, they do not enforce explicit consistency across generated views. Third, they focus on static and non-moving objects. The fine-grained details of a human subject can therefore suffer from inconsistencies when synthesized across different viewpoints or time steps. To tackle these challenges, we introduce a human-specific framework that employs a learned 3D-aware representation. Specifically, we first introduce a novel siamese network that employs a gating layer for better reconstruction of the latent volumetric representation and, consequently, final visual results. Moreover, features from consecutive time steps are shared inside the network to improve temporal consistency. Second, we introduce a novel loss to explicitly enforce consistency across generated views both in space and in time. Third, we present the Multi-View Human Action (MVHA) dataset, consisting of near 1200 synthetic human performance captured from 54 viewpoints. Experiments on the MVHA, Pose-Varying Human Model and ShapeNet datasets show that our method outperforms the state-of-the-art baselines both in view generation quality and spatio-temporal consistency. 
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