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  1. A strategy for developing irregular materials can lead to a wide range of functional properties. 
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  2. Mechanical cloaks are materials engineered to manipulate the elastic response around objects to make them indistinguishable from their homogeneous surroundings. Typically, methods based on material-parameter transformations are used to design optical, thermal, and electric cloaks. However, they are not applicable in designing mechanical cloaks, since continuum-mechanics equations are not form invariant under general coordinate transformations. As a result, existing design methods for mechanical cloaks have so far been limited to a narrow selection of voids with simple shapes. To address this challenge, we present a systematic, data-driven design approach to create mechanical cloaks composed of aperiodic metamaterials using a large precomputed unit cell database. Our method is flexible to allow the design of cloaks with various boundary conditions, multiple loadings, different shapes and numbers of voids, and different homogeneous surroundings. It enables a concurrent optimization of both topology and properties distribution of the cloak. Compared to conventional fixed-shape solutions, this results in an overall better cloaking performance and offers unparalleled versatility. Experimental measurements on additively manufactured structures further confirm the validity of the proposed approach. Our research illustrates the benefits of data-driven approaches in quickly responding to new design scenarios and resolving the computational challenge associated with multiscale designs of functional structures. It could be generalized to accommodate other applications that require heterogeneous property distribution, such as soft robots and implants design. 
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  3. null (Ed.)
  4. Abstract

    Geometrical‐frustration‐induced anisotropy and inhomogeneity are explored to achieve unique properties of metamaterials that set them apart from conventional materials. According to Neumann's principle, to achieve anisotropic responses, the material unit cell should possess less symmetry. Based on such guidelines, a triclinic metamaterial system of minimal symmetry is presented, which originates from a Trimorph origami pattern with a simple and insightful geometry: a basic unit cell with four tilted panels and four corresponding creases. The intrinsic geometry of the Trimorph origami, with its changing tilting angles, dictates a folding motion that varies the primitive vectors of the unit cell, couples the shear and normal strains of its extrinsic bulk, and leads to an unusual Poisson effect. Such an effect, associated with reversible auxeticity in the changing triclinic frame, is observed experimentally, and predicted theoretically by elegant mathematical formulae. The nonlinearities of the folding motions allow the unit cell to display three robust stable states, connected through snapping instabilities. When the tristable unit cells are tessellated, phenomena that resemble linear and point defects emerge as a result of geometric frustration. The frustration is reprogrammable into distinct stable and inhomogeneous states by arbitrarily selecting the location of a single or multiple point defects. The Trimorph origami demonstrates the possibility of creating origami metamaterials with symmetries that are hitherto nonexistent, leading to triclinic metamaterials with tunable anisotropy for potential applications such as wave propagation control and compliant microrobots.

     
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  5. Abstract

    Origami offers an avenue to program three-dimensional shapes via scale-independent and non-destructive fabrication. While such programming has focused on the geometry of a tessellation in a single transient state, here we provide a complete description of folding smooth saddle shapes from concentrically pleated squares. When the offset between square creases of the pattern is uniform, it is known as the pleated hyperbolic paraboloid (hypar) origami. Despite its popularity, much remains unknown about the mechanism that produces such aesthetic shapes. We show that the mathematical limit of the elegant shape folded from concentrically pleated squares, with either uniform or non-uniform (e.g. functionally graded, random) offsets, is invariantly a hyperbolic paraboloid. Using our theoretical model, which connects geometry to mechanics, we prove that a folded hypar origami exhibits bistability between two symmetric configurations. Further, we tessellate the hypar origami and harness its bistability to encode multi-stable metasurfaces with programmable non-Euclidean geometries.

     
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  6. null (Ed.)
  7. Continuous and controlled shape morphing is essential for soft machines to conform, grasp, and move while interacting safely with their surroundings. Shape morphing can be achieved with two-dimensional (2D) sheets that reconfigure into target 3D geometries, for example, using stimuli-responsive materials. However, most existing solutions lack the ability to reprogram their shape, face limitations on attainable geometries, or have insufficient mechanical stiffness to manipulate objects. Here, we develop a soft, robotic surface that allows for large, reprogrammable, and pliable shape morphing into smooth 3D geometries. The robotic surface consists of a layered design composed of two active networks serving as artificial muscles, one passive network serving as a skeleton, and cover scales serving as an artificial skin. The active network consists of a grid of strips made of heat-responsive liquid crystal elastomers (LCEs) containing stretchable heating coils. The magnitude and speed of contraction of the LCEs can be controlled by varying the input electric currents. The 1D contraction of the LCE strips activates in-plane and out-of-plane deformations; these deformations are both necessary to transform a flat surface into arbitrary 3D geometries. We characterize the fundamental deformation response of the layers and derive a control scheme for actuation. We demonstrate that the robotic surface provides sufficient mechanical stiffness and stability to manipulate other objects. This approach has potential to address the needs of a range of applications beyond shape changes, such as human-robot interactions and reconfigurable electronics.

     
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