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  1. Cook, S. ; Katz, B. ; Moore-Russo, D. (Ed.)
    We discuss two Dynamic Geometry Software applets designed as part of an Inquiry-Oriented instructional unit on determinants and share students' generalizations based on using the applet. Using the instructional design theory of Realistic Mathematics Education, our team developed a task sequence supporting students' guided reinvention of determinants. This unit leverages students' understanding of matrix transformations as distortion of space to meaningfully connect determinants to the transformation as the signed multiplicative change in area that objects in the domain undergo from the linear transformation. The applets are intended to provide students with feedback to help connect changes in the matrix to changes in the visualization of the linear transformation and, so, to changes in the determinant. Critically, the materials ask students to make generalizations while reflecting on their experiences using the applets. We discuss patterns among these generalizations and implications they have on the applets' design. 
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  2. Cook, S. ; Katz, B. ; Moore-Russo, D. (Ed.)
    We discuss two Dynamic Geometry Software applets designed as part of an Inquiry-Oriented instructional unit on determinants and share students' generalizations based on using the applet. Using the instructional design theory of Realistic Mathematics Education, our team developed a task sequence supporting students' guided reinvention of determinants. This unit leverages students' understanding of matrix transformations as distortion of space to meaningfully connect determinants to the transformation as the signed multiplicative change in area that objects in the domain undergo from the linear transformation. The applets are intended to provide students with feedback to help connect changes in the matrix to changes in the visualization of the linear transformation and, so, to changes in the determinant. Critically, the materials ask students to make generalizations while reflecting on their experiences using the applets. We discuss patterns among these generalizations and implications they have on the applets' design. 
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  3. Cook, S. ; Katz, B. ; Moore-Russo, D. (Ed.)
    We discuss two Dynamic Geometry Software applets designed as part of an Inquiry-Oriented instructional unit on determinants and share students' generalizations based on using the applet. Using the instructional design theory of Realistic Mathematics Education, our team developed a task sequence supporting students' guided reinvention of determinants. This unit leverages students' understanding of matrix transformations as distortion of space to meaningfully connect determinants to the transformation as the signed multiplicative change in area that objects in the domain undergo from the linear transformation. The applets are intended to provide students with feedback to help connect changes in the matrix to changes in the visualization of the linear transformation and, so, to changes in the determinant. Critically, the materials ask students to make generalizations while reflecting on their experiences using the applets. We discuss patterns among these generalizations and implications they have on the applets' design. 
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  4. Karunakaran, S. ; Higgins, A. (Ed.)
    Understanding linear combinations is at the core of linear algebra and impacts their understanding of basis and linear transformations. This research will focus on how students understand linear combinations after playing a video game created to help students link the algebraic and geometric representations of linear combinations. I found that having students reflect upon the game and create their own 3D version of the game illustrated which elements of 2D understanding could be translated into 3D. Also, students' creation of easy, medium, and hard levels provided insight into how students progressively structure space. 
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  5. Karunakaran, S. ; Higgins, A. (Ed.)
    Vector spaces are often taught with an axiomatic focus, but this has been shown to rely on knowledge many students have not yet developed. In this paper, we examine two students’ conceptual resources for reasoning about null spaces drawing on data from a paired teaching experiment. The task sequence is set in the context of a school with one directional hallways. Students’ informal reasoning about paths that leave the room populations unchanged supported more formal reasoning about null spaces. We found that one student used context-based resources (such as ‘loops’ in hallway) to reason about null spaces, while the other student drew largely on previously formalized mathematical resources (e.g. free variables, linear dependence). The use of formal resources sometimes required recontextualization, which may function to constrain student sense-making or afford opportunities for broadening students’ formal prior knowledge. 
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  6. Karunakaran, S. S. ; Higgins, A. (Ed.)
    Vector spaces are often taught with an axiomatic focus, but this has been shown to rely on knowledge many students have not yet developed. In this paper, we examine two students’ conceptual resources for reasoning about null spaces drawing on data from a paired teaching experiment. The task sequence is set in the context of a school with one directional hallways. Students’ informal reasoning about paths that leave the room populations unchanged supported more formal reasoning about null spaces. We found that one student used context-based resources (such as ‘loops’ in hallway) to reason about null spaces, while the other student drew largely on previously formalized mathematical resources (e.g. free variables, linear dependence). The use of formal resources sometimes required recontextualization, which may function to constrain student sense-making or afford opportunities for broadening students’ formal prior knowledge. 
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  7. Karunakaran, S. ; Higgins, A. (Ed.)
    In this paper, we introduce an RME-based (Freudenthal, 1991) task sequence intended to support the guided reinvention of the linear algebra topic of vector spaces. We also share the results of a paired teaching experiment (Steffe & Thompson, 2000) with two students. The results show how students can leverage their work in the problem context to develop more general notions of Null Space. This work informs further revisions to the task statements for using these materials in a whole-class setting. 
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  8. Karunakaran, S. ; Reed, Z. ; Higgins, A. (Ed.)
    We present results of a grounded analysis of individual interviews in which students play Vector Unknown - a video game designed to support students who are taking their first semester of linear algebra. We categorized strategies students employed while playing the game. These strategies range from less-anticipatory button-pushing to more sophisticated strategies based on approximating solutions and choosing vectors based on their direction. We also found that students focus on numeric and geometric aspects of the game interface, which provides additional insight into their strategies. These results have informed revisions to the game and also inform our team's plan for incorporating the game into classroom instruction. 
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  9. The results we report are a product of the first iteration of a design-based study that uses a game, Vector Unknown, to support students in learning about vector equations in both algebraic and geometric contexts. While playing the game, students employed various numeric and geometric strategies that reflect differing levels of mathematical sophistication. Additionally, results indicate that students developed connections between the algebraic and geometric contexts during gameplay. The game’s design was a collaborative effort between mathematics educators and computer scientists and was based on a framework that integrates inquiry-oriented instruction and inquiry-based learning (IO/IBL), game-based learning (GBL), realistic mathematics education (RME). 
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