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  1. Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design and research community can benefit from more knowledge of how to facilitate player reflection through game design. In this paper, we examine educational programming games and analyze how reflection is currently supported. We find that current approaches prioritize accuracy over the individual learning process and often only support reflection post-gameplay. Our analysis identifies common reflective features, and we develop a set of open areas for future work. We discuss these promising directions towards engaging the community in developing more mechanics for reflection in educational games. 
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  3. There are several educational games and tools that teach program- ming. However, very few offer a deep understanding of Computer Science concepts such as Abstraction, Modularity, Semantics, and Debugging. We present May’s Journey, an educational game that supports learning of basic programming concepts, where players solve puzzles and interact with the environment by typing in a cus- tom programming language. The game design seamlessly integrates learning goals, core mechanics, and narrative elements. We discuss how we integrate the CS concepts mentioned above using game mechanic metaphors. 
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  4. Integrating narrative elements into a game is a key element in de- signing an immersive experience. Narrative has been hypothesized to improve engagement, motivation, and learning within educational environments. While empirical results have been produced to show that narrative enhances engagement and motivation, its effects on learning were shown to either be insignificant or negative. We, there- fore, aim to address the question of how to integrate narrative in a game to improve learning. We address this through the design of May’s Journey, an educational game that teaches basic programming concepts where a story is integrated. The game design seamlessly integrates learning goals, core mechanic and narrative elements. In this paper, we discuss the game design as well as a study we con- ducted to compare two game versions, one with rich narrative and the other with light narrative. Results demonstrate that participants who interacted with the rich narrative version had fewer program- ming errors and increased engagement within the game. We present our contributions in the form of educational design principles for narrative integration supported by our study and results. 
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  5. Abstract

    In the field of beam physics, two frontier topics have taken center stage due to their potential to enable new approaches to discovery in a wide swath of science. These areas are: advanced, high gradient acceleration techniques, and x-ray free electron lasers (XFELs). Further, there is intense interest in the marriage of these two fields, with the goal of producing a very compact XFEL. In this context, recent advances in high gradient radio-frequency cryogenic copper structure research have opened the door to the use of surface electric fields between 250 and 500 MV m−1. Such an approach is foreseen to enable a new generation of photoinjectors with six-dimensional beam brightness beyond the current state-of-the-art by well over an order of magnitude. This advance is an essential ingredient enabling an ultra-compact XFEL (UC-XFEL). In addition, one may accelerate these bright beams to GeV scale in less than 10 m. Such an injector, when combined with inverse free electron laser-based bunching techniques can produce multi-kA beams with unprecedented beam quality, quantified by 50 nm-rad normalized emittances. The emittance, we note, is the effective area in transverse phase space (x,px/mec) or (y,py/mec) occupied by the beam distribution, and it is relevant to achievable beam sizes as well as setting a limit on FEL wavelength. These beams, when injected into innovative, short-period (1–10 mm) undulators uniquely enable UC-XFELs having footprints consistent with university-scale laboratories. We describe the architecture and predicted performance of this novel light source, which promises photon production per pulse of a few percent of existing XFEL sources. We review implementation issues including collective beam effects, compact x-ray optics systems, and other relevant technical challenges. To illustrate the potential of such a light source to fundamentally change the current paradigm of XFELs with their limited access, we examine possible applications in biology, chemistry, materials, atomic physics, industry, and medicine—including the imaging of virus particles—which may profit from this new model of performing XFEL science.

     
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