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  1. Augmented/Virtual reality and video-based media play a vital role in the digital learning revolution to train novices in spatial tasks. However, creating content for these different media requires expertise in several fields. We present EditAR, a unified authoring, and editing environment to create content for AR, VR, and video based on a single demonstration. EditAR captures the user’s interaction within an environment and creates a digital twin, enabling users without programming backgrounds to develop content. We conducted formative interviews with both subject and media experts to design the system. The prototype was developed and reviewed by experts. We also performed a user study comparing traditional video creation with 2D video creation from 3D recordings, via a 3D editor, which uses freehand interaction for in-headset editing. Users took 5 times less time to record instructions and preferred EditAR, along with giving significantly higher usability scores. 
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  2. null (Ed.)
    Current hand wearables have limited customizability, they are loose-fit to an individual's hand and lack comfort. The main barrier in customizing hand wearables is the geometric complexity and size variation in hands. Moreover, there are different functions that the users can be looking for; some may only want to detect hand's motion or orientation; others may be interested in tracking their vital signs. Current wearables usually fit multiple functions and are designed for a universal user with none or limited customization. There are no specialized tools that facilitate the creation of customized hand wearables for varying hand sizes and provide different functionalities. We envision an emerging generation of customizable hand wearables that supports hand differences and promotes hand exploration with additional functionality. We introduce FabHandWear, a novel system that allows end-to-end design and fabrication of customized functional self-contained hand wearables. FabHandWear is designed to work with off-the-shelf electronics, with the ability to connect them automatically and generate a printable pattern for fabrication. We validate our system by using illustrative applications, a durability test, and an empirical user evaluation. Overall, FabHandWear offers the freedom to create customized, functional, and manufacturable hand wearables. 
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  3. In this modern world, with the increase of complexity of many technologies, especially in the micro and nanoscale, the field of robotic manipulation has tremendously grown. Microrobots and other complex microscale systems are often to laborious to fabricate using standard microfabrication techniques, therefore there is a trend towards fabricating them in parts then assembling them together, mainly using micromanipulation tools. Here, a comprehensive and robust micromanipulation platform is presented, in which four micromanipulators can be used simultaneously to perform complex tasks, providing the user with an intuitive environment. The system utilizes a vision-based force sensor to aid with manipulation tasks and it provides a safe environment for biomanipulation. Lastly, virtual reality (VR) was incorporated into the system, allowing the user to control the probes from a more intuitive standpoint and providing an immersive platform for the future of micromanipulation. 
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