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  1. Abstract We demonstrate a new type of analysis for the DRIFT-IId directional dark matter detector using a machine learning algorithm called a Random Forest Classifier. The analysis labels events as signal or background based on a series of selection parameters, rather than solely applying hard cuts. The analysis efficiency is shown to be comparable to our previous result at high energy but with increased efficiency at lower energies. This leads to a projected sensitivity enhancement of one order of magnitude below a WIMP mass of 15 GeV c -2 and a projected sensitivity limit that reaches down to a WIMP mass of 9 GeV c -2 , which is a first for a directionally sensitive dark matter detector. 
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  2. Abstract The COSINE-100 experiment is designed to test the DAMA experiment which claimed an observation of a dark matter signal from an annual modulation in their residual event rate. To measure the 1 %-level signal amplitude, it is crucial to control and monitor nearly all environmental quantities that might systematically mimic the signal. The environmental monitoring also helps ensure a stable operation of the experiment. Here, we describe the design and performance of the centralized environmental monitoring system for the COSINE-100 experiment. 
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  7. Abstract The rapid development of general-purpose computing on graphics processing units (GPGPU) is allowing the implementation of highly-parallelized Monte Carlo simulation chains for particle physics experiments. This technique is particularly suitable for the simulation of a pixelated charge readout for time projection chambers, given the large number of channels that this technology employs. Here we present the first implementation of a full microphysical simulator of a liquid argon time projection chamber (LArTPC) equipped with light readout and pixelated charge readout, developed for the DUNE Near Detector. The software is implemented with an end-to-end set of GPU-optimized algorithms. The algorithms have been written in Python and translated into CUDA kernels using Numba, a just-in-time compiler for a subset of Python and NumPy instructions. The GPU implementation achieves a speed up of four orders of magnitude compared with the equivalent CPU version. The simulation of the current induced on 10^3 pixels takes around 1 ms on the GPU, compared with approximately 10 s on the CPU. The results of the simulation are compared against data from a pixel-readout LArTPC prototype. 
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