skip to main content


Search for: All records

Creators/Authors contains: "Watkins-Valls, David"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Generative Attention Learning (GenerAL) is a framework for high-DOF multi-fingered grasping that is not only robust to dense clutter and novel objects but also effective with a variety of different parallel-jaw and multi-fingered robot hands. This framework introduces a novel attention mechanism that substantially improves the grasp success rate in clutter. Its generative nature allows the learning of full-DOF grasps with flexible end-effector positions and orientations, as well as all finger joint angles of the hand. Trained purely in simulation, this framework skillfully closes the sim-to-real gap. To close the visual sim-to-real gap, this framework uses a single depth image as input. To close the dynamics sim-to-real gap, this framework circumvents continuous motor control with a direct mapping from pixel to Cartesian space inferred from the same depth image. Finally, this framework demonstrates inter-robot generality by achieving over 92% real-world grasp success rates in cluttered scenes with novel objects using two multi-fingered robotic hand-arm systems with different degrees of freedom. 
    more » « less
  2. This work provides an architecture that incorporates depth and tactile information to create rich and accurate 3D models useful for robotic manipulation tasks. This is accomplished through the use of a 3D convolutional neural network (CNN). Offline, the network is provided with both depth and tactile information and trained to predict the object’s geometry, thus filling in regions of occlusion. At runtime, the network is provided a partial view of an object. Tactile information is acquired to augment the captured depth information. The network can then reason about the object’s geometry by utilizing both the collected tactile and depth information. We demonstrate that even small amounts of additional tactile information can be incredibly helpful in reasoning about object geometry. This is particularly true when information from depth alone fails to produce an accurate geometric prediction. Our method is benchmarked against and outperforms other visual-tactile approaches to general geometric reasoning. We also provide experimental results comparing grasping success with our method. 
    more » « less