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null (Ed.)Most path planning techniques use exact, global information of the environment to make optimal or near-optimal plans. In contrast, humans navigate using only local information, which they must augment with their understanding of typical building layouts to guess what lies ahead, while integrating what they have seen already to form mental representations of building structure. Here, we propose Scene Planning Networks (SPNets), a neural network based approach for formulating the long-range navigation problem as a series of local decisions similar to what humans face when navigating. Agents navigating using SPNets build additive neural representations of previous observations to understand local obstacle structure, and use a network-based planning approach to plan the next steps towards a fuzzy goal region. Our approach reproduces several important aspects of human behavior that are not captured by either full global planning or simple local heuristics.more » « less
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Hildreth, Dalton; Guy, Stephen J. (, Proceedings of the ACM on Computer Graphics and Interactive Techniques)null (Ed.)
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Sohre, Nicholas; Adeagbo, Moses; Helwig, Nathaniel; Lyford-Pike, Sofia; Guy, Stephen J. (, Proceedings of the ... AAAI Conference on Artificial Intelligence)Animating digital characters has an important role in computer assisted experiences, from video games to movies to interactive robotics. A critical challenge in the field is to generate animations which accurately reflect the state of the animated characters, without looking repetitive or unnatural. In this work, we investigate the problem of procedurally generating a diverse variety of facial animations that express a given semantic quality (e.g., very happy). To that end, we introduce a new learning heuristic called Precision Variety Learning (PVL) which actively identifies and exploits the fundamental trade-off between precision (how accurate positive labels are) and variety (how diverse the set of positive labels is). We both identify conditions where important theoretical properties can be guaranteed, and show good empirical performance in variety of conditions. Lastly, we apply our PVL heuristic to our motivating problem of generating smile animations, and perform several user studies to validate the ability of our method to produce a perceptually diverse variety of smiles for different target intensities.more » « less
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