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A usability study evaluated the ease with which users interacted with an author-designed modeling and simulation program called STEPP (Scaffolded Training Environment for Physics Programming). STEPP is a series of educational modules for introductory algebra-based physics classes that allow students to model the motion of an object using Finite State Machines (FSMs). STEPP was designed to teach students to decompose physical systems into a few key variables such as time, position, and velocity and then encourages them to use these variables to define states (such as running a marathon) and transitions between these states (such as crossing the finish line). We report the results of a usability study on high school physics teachers that was part of a summer training institute. To examine this, 8 high school physics teachers (6 women, 2 men) were taught how to use our simulation software. Data from qualitative and quantitative measures revealed that our tool generally exceeded teacher’s expectations across questions assessing: (1) User Experience, (2) STEM-C Relevance, and (3) Classroom Applicability. Implications of this research for STEM education and the use of modeling and simulation to enhance sustainability in learning will be discussed.more » « less
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We are a year into the development of a software tool for modeling and simulation (M&S) of 1D and 2D kinematics consistent with Newton's laws of motion. Our goal has been to introduce modeling and computational thinking into learning high-school physics. There are two main contributions from an M&S perspective: (1) the use of conceptual modeling, and (2) the application of Finite State Machines (FSMs) to model physical behavior. Both of these techniques have been used by the M&S community to model high-level "soft systems" and discrete events. However, they have not been used to teach physics and represent ways in which M&S can improve physics education. We introduce the NSF-sponsored STEPP project along with its hypothesis and goals. We also describe the development of the three STEPP modules, the server architecture, the assessment plan, and the expected outcomes.more » « less
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We are a year into the development of a software tool for modeling and simulation (M&S) of 1D and 2D kinematics consistent with Newton's laws of motion. Our goal has been to introduce modeling and computational thinking into learning high-school physics. There are two main contributions from an M&S perspective: (1) the use of conceptual modeling, and (2) the application of Finite State Machines (FSMs) to model physical behavior. Both of these techniques have been used by the M&S community to model high-level "soft systems" and discrete events. However, they have not been used to teach physics and represent ways in which M&S can improve physics education. We introduce the NSF-sponsored STEPP project along with its hypothesis and goals. We also describe the development of the three STEPP modules, the server architecture, the assessment plan, and the expected outcomes.more » « less
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