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Award ID contains: 1761110

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  1. The purpose of the current study was to analyze the impact of delayed monitoring judgments on both monitoring accuracy and science knowledge in a game-based learning environment called MISSING MONTY. Fifth-grade students from public schools in the USA were randomly assigned to either an immediate monitoring (IM) (n = 142) condition or to a delayed monitoring (DM) condition (n = 171). All students completed a pre and posttest of science knowledge and made item-level confidence judgments on each test. The students then played MISSING MONTY for approximately 2-5 weeks depending upon class schedule. During gameplay students visited various animal researchers, read informational texts, and completed knowledge and monitoring challenges. In the IM condition, students rated their confidence on a 100-point scale immediately following each item. In the DM condition, the students first completed the knowledge challenge and then provided monitoring judgments following the completion of all items. Results showed significant improvements for science knowledge and monitoring accuracy for both groups, however no significant differences were found between the two conditions Thus, MISSING MONTY appeared to have positive effects on both resultant science knowledge and monitoring accuracy regardless of when monitoring was assessed. Implications for the design of learning environments and SRL will be discussed. 
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