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  1. Programming language theoreticians develop blame assignment systems and prove blame theorems for gradually typed programming languages. Practical implementations of gradual typing almost completely ignore the idea of blame assignment. This contrast raises the question whether blame provides any value to the working programmer and poses the challenge of how to evaluate the effectiveness of blame assignment strategies. This paper contributes (1) the first evaluation method for blame assignment strategies and (2) the results from applying it to three different semantics for gradual typing. These results cast doubt on the theoretical effectiveness of blame in gradual typing. In most scenarios, strategies with imprecise blame assignment are as helpful to a rationally acting programmer as strategies with provably correct blame. 
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  2. We present Turnstile+, a high-level, macros-based metaDSL for building dependently typed languages. With it, programmers may rapidly prototype and iterate on the design of new dependently typed features and extensions. Or they may create entirely new DSLs whose dependent type ``power'' is tailored to a specific domain. Our framework's support of language-oriented programming also makes it suitable for experimenting with systems of interacting components, e.g., a proof assistant and its companion DSLs. This paper explains the implementation details of Turnstile+, as well as how it may be used to create a wide-variety of dependently typed languages, from a lightweight one with indexed types, to a full spectrum proof assistant, complete with a tactic system and extensions for features like sized types and SMT interaction. 
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  3. Contract systems, especially of the higher-order flavor, go hand in hand with blame. The pragmatic purpose of blame is to narrow down the code that a programmer needs to examine to locate the bug when the contract system discovers a contract violation. Or so the literature on higher-order contracts claims. In reality, however, there is neither empirical nor theoretical evidence that connects blame with the location of bugs. The reputation of blame as a tool for weeding out bugs rests on anecdotes about how programmers use contracts to shift blame and their attention from one part of a program to another until they discover the source of the problem. This paper aims to fill the apparent gap and shed light to the relation between blame and bugs. To that end, we introduce an empirical methodology for investigating whether, for a given contract system, it is possible to translate blame information to the location of bugs in a systematic manner. Our methodology is inspired by how programmers attempt to increase the precision of the contracts of a blamed component in order to shift blame to another component, which becomes the next candidate for containing the bug. In particular, we construct a framework that enables us to ask for a contract system whether (i) the process of blame shifting causes blame to eventually settle to the component that contains the bug; and (ii) every shift moves blame ``closer'' to the faulty component. Our methodology offers a rigorous means for evaluating the pragmatics of contract systems, and we employ it to analyze Racket's contract system. Along the way, we uncover subtle points about the pragmatic meaning of contracts and blame in Racket: (i) the expressiveness of Racket's off-the-shelf contract language is not sufficient to narrow down the blamed portion of the code to the faulty component in all cases; and (ii) contracts that trigger state changes (even unexpectedly, perhaps in the runtime system's data structures or caches) interfere with program evaluation in subtle ways and thus blame shifting can lead programmers on a detour when searching for a bug. These points highlight how evaluations such as ours suggest fixes to language design. 
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  4. Probabilistic programming languages are valuable because they allow domain experts to express probabilistic models and inference algorithms without worrying about irrelevant details. However, for decades there remained an important and popular class of probabilistic inference algorithms whose efficient implementation required manual low-level coding that is tedious and error-prone. They are algorithms whose idiomatic expression requires random array variables that arelatentor whose likelihood isconjugate. Although that is how practitioners communicate and compose these algorithms on paper, executing such expressions requireseliminatingthe latent variables andrecognizingthe conjugacy by symbolic mathematics. Moreover, matching the performance of handwritten code requires speeding up loops by more than a constant factor. We show how probabilistic programs that directly and concisely express these desired inference algorithms can be compiled while maintaining efficiency. We introduce new transformations that turn high-level probabilistic programs with arrays into pure loop code. We then make great use of domain-specific invariants and norms to optimize the code, and to specialize and JIT-compile the code per execution. The resulting performance is competitive with manual implementations. 
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