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  1. Despite non-co-location, haptic stimulation at the wrist can potentially provide feedback regarding interactions at the fingertips without encumbering the user’s hand. Here we investigate how two types of skin deformation at the wrist (normal and shear) relate to the perception of the mechanical properties of virtual objects. We hypothesized that a congruent mapping (i.e. when the most relevant interaction forces during a virtual interaction spatially match the haptic feedback at the wrist) would result in better perception than other map- pings.We performed an experiment where haptic devices at the wrist rendered either normal or shear feedback during manipulation of virtual objects with varying stiffness, mass, or friction properties. Perception of mechanical properties was more accurate with congruent skin stimulation than noncongruent. In addition, discrimination performance and subjective reports were positively influenced by congruence. This study demonstrates that users can perceive mechanical properties via haptic feedback provided at the wrist with a consistent mapping between haptic feedback and interaction forces at the fingertips, regardless of congruence. 
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  2. Relocation of haptic feedback from the fingertips to the wrist has been considered as a way to enable haptic interaction with mixed reality virtual environments while leaving the fingers free for other tasks. We present a pair of wrist-worn tactile haptic devices and a virtual environment to study how various mappings between fingers and tactors affect task performance. The haptic feedback rendered to the wrist reflects the interaction forces occurring between a virtual object and virtual avatars controlled by the index finger and thumb. We performed a user study comparing four different finger-to-tactor haptic feedback mappings and one no-feedback condition as a control. We evaluated users' ability to perform a simple pick-and-place task via the metrics of task completion time, path length of the fingers and virtual cube, and magnitudes of normal and shear forces at the fingertips. We found that multiple mappings were effective, and there was a greater impact when visual cues were limited. We discuss the limitations of our approach and describe next steps toward multi-degree-of-freedom haptic rendering for wrist-worn devices to improve task performance in virtual environments. 
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  3. Wearable fingertip haptic interfaces provide tac- tile stimuli on the fingerpads by applying skin pressure, linear and rotational shear, and vibration. Designing and fabricating a compact, multi-degree-of-freedom, and forceful fingertip haptic interface is challenging due to trade-offs among miniatur- ization, multifunctionality, and manufacturability. Downsizing electromagnetic actuators that produce high torques is infea- sible, and integrating multiple actuators, links, joints, and transmission elements increases device size and weight. 3-D printing enables rapid manufacturing of complex devices with minimal assembly in large batches. However, it requires a careful arrangement of material properties, geometry, scale, and printer capabilities. Here we present a fully 3-D printed, soft, monolithic fingertip haptic device based on an origami pattern known as the “waterbomb” base that embeds foldable vacuum actuation and produces 4-DoF of motion on the fingerpad with tunable haptic forces (up to 1.3 N shear and 7 N normal) and torque (up to 25 N-mm). Including the thimble mounting, the compact device is 40 mm long and 20 mm wide. This demonstrates the efficacy of origami design and soft material 3D printing for designing and rapidly fabricating miniature yet complex wearable mechanisms with force output appropriate for haptic interaction. 
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  5. Soft continuum manipulators provide a safe alternative to traditional rigid manipulators, because their bodies can absorb and distribute contact forces. Soft manipulators have near infinite potential degrees of freedom, but a limited number of control inputs. This underactuation means soft continuum manipulators often lack either the controllability or the dexterity to achieve desired tasks. In this work, we present an extension of McKibben actuators, which have well-known models, that increases the controllable degrees of freedom using active reconfiguration of the constraining fibers. These Active Fiber Reinforced Elastomeric Enclosures (AFREEs) preform some combination of length change and twisting, depending on the fiber configuration. Experimental results shows that by changing the fiber angles within a range of -30 to 30 degrees and actuating the resulting configuration between 10.3 kPa and 24.1 kPa, we can achieve twists between ± 60 degrees and displacements between -2 and 4 mm. By additionally controlling the fiber lengths and pressure, we can modify the AFREE kinematics further, creating dynamic behaviors and trajectories of actuation. The presented actuator creates the possibility to reconFigure actuator kinematics to meet desired soft robot motions. 
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