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To fully understand brain processes in the real world, it is necessary to record and quantitatively analyse brain processes during real world human experiences. Mobile electroencephalography (EEG) and physiological data sensors provide new opportunities for studying humans outside of the laboratory. The purpose of this study was to document data from high-density EEG and mobile physiological sensors while humans performed a visual search task both on a treadmill in a laboratory setting and overground in a natural outdoor setting. The data set includes 49 young, healthy participants on an outdoor arboretum path and on a treadmill in a laboratory with a large virtual reality screen. The data provide a valuable research tool for scientists interested in signal processing, electrocortical brain processes, mobile brain imaging, and brain-computer interfaces based on mobile EEG. Given the comparison data between laboratory and real world conditions, researchers can test the viability of new processing algorithms across conditions or investigate changes in electrocortical activity related to behavioural dynamics coded into the data.more » « lessFree, publicly-accessible full text available December 1, 2025
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Free, publicly-accessible full text available July 1, 2025
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Free, publicly-accessible full text available February 1, 2025
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Free, publicly-accessible full text available January 1, 2025
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Barreda-Tarrazona, Iván (Ed.)Cooperation and competition are common in social interactions. It is not clear how individual differences in personality may predict performance strategies under these two contexts. We evaluated whether instructions to play cooperatively and competitively would differentially affect dyads playing a Pong video game. We hypothesized that instructions to play cooperatively would result in lower overall points scored and differences in paddle control kinematics relative to when participants were instructed to play competitively. We also predicted that higher scores in prosociality and Sportspersonship would be related to better performance during cooperative than competitive conditions. Methods: Pairs of participants played a Pong video game under cooperative and competitive instructions. During competitive trials, participants were instructed to score more points against one another to win the game. During the cooperative trials, participants were instructed to work together to score as few points against one another as possible. After game play, each participant completed surveys so we could measure their trait prosociality and Sportspersonship.Results: Condition was a significant predictor of where along the paddle participants hit the ball, which controlled ball exit angles. Specifically, during cooperation participants concentrated ball contacts on the paddle towards the center to produce more consistent rebound angles. We found a significant correlation of Sex and the average points scored by participants during cooperative games, competitive games, and across all trials. Sex was also significantly correlated with paddle kinematics during cooperative games. The overall scores on the prosociality and Sportspersonship surveys were not significantly correlated with the performance outcomes in cooperative and competitive games. The dimension of prosociality assessing empathic concern was significantly correlated with performance outcomes during cooperative video game play. Discussion: No Sportspersonship survey score was able to predict cooperative or competitive game performance, suggesting that Sportspersonship personality assessments are not reliable predictors of cooperative or competitive behaviors translated to a virtual game setting. Survey items and dimensions probing broader empathic concern may be more effective predictors of cooperative and competitive performance during interactive video game play. Further testing is encouraged to assess the efficacy of prosocial personality traits as predictors of cooperative and competitive video game behavior.more » « less
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Traditional human electroencephalography (EEG) experiments that study visuomotor processing use controlled laboratory conditions with limited ecological validity. In the real world, the brain integrates complex, dynamic, multimodal visuomotor cues to guide the execution of movement. The parietal and occipital cortices are especially important in the online control of goal-directed actions. Table tennis is a whole-body, responsive activity requiring rapid visuomotor integration that presents a myriad of unanswered neurocognitive questions about brain function during real-world movement. The aim of this study was to quantify the electrocortical dynamics of the parieto-occipital cortices while playing a sport with high-density electroencephalography. We included analysis of power spectral densities (PSDs), event-related spectral perturbations, intertrial phase coherences (ITPCs), event-related potentials (ERPs), and event-related phase coherences of parieto-occipital source-localized clusters while participants played table tennis with a ball machine and a human. We found significant spectral power fluctuations in the parieto-occipital cortices tied to hit events. Ball machine trials exhibited more fluctuations in θ power around hit events, an increase in intertrial phase coherence and deflection in the event-related potential, and higher event-related phase coherence between parieto-occipital clusters as compared with trials with a human. Our results suggest that sport training with a machine elicits fundamentally different brain dynamics than training with a human.
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Researchers can improve the ecological validity of brain research by studying humans moving in real-world settings. Recent work shows that dual-layer EEG can improve the fidelity of electrocortical recordings during gait, but it is unclear whether these positive results extrapolate to non-locomotor paradigms. For our study, we recorded brain activity with dual-layer EEG while participants played table tennis, a whole-body, responsive sport that could help investigate visuomotor feedback, object interception, and performance monitoring. We characterized artifacts with time-frequency analyses and correlated scalp and reference noise data to determine how well different sensors captured artifacts. As expected, individual scalp channels correlated more with noise-matched channel time series than with head and body acceleration. We then compared artifact removal methods with and without the use of the dual-layer noise electrodes. Independent Component Analysis separated channels into components, and we counted the number of high-quality brain components based on the fit of a dipole model and using an automated labeling algorithm. We found that using noise electrodes for data processing provided cleaner brain components. These results advance technological approaches for recording high fidelity brain dynamics in human behaviors requiring whole body movement, which will be useful for brain science research.more » « less
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Abstract Objective. Advanced robotic lower limb prostheses are mainly controlled autonomously. Although the existing control can assist cyclic movements during locomotion of amputee users, the function of these modern devices is still limited due to the lack of neuromuscular control (i.e. control based on human efferent neural signals from the central nervous system to peripheral muscles for movement production). Neuromuscular control signals can be recorded from muscles, called electromyographic (EMG) or myoelectric signals. In fact, using EMG signals for robotic lower limb prostheses control has been an emerging research topic in the field for the past decade to address novel prosthesis functionality and adaptability to different environments and task contexts. The objective of this paper is to review robotic lower limb Prosthesis control via EMG signals recorded from residual muscles in individuals with lower limb amputations. Approach. We performed a literature review on surgical techniques for enhanced EMG interfaces, EMG sensors, decoding algorithms, and control paradigms for robotic lower limb prostheses. Main results. This review highlights the promise of EMG control for enabling new functionalities in robotic lower limb prostheses, as well as the existing challenges, knowledge gaps, and opportunities on this research topic from human motor control and clinical practice perspectives. Significance. This review may guide the future collaborations among researchers in neuromechanics, neural engineering, assistive technologies, and amputee clinics in order to build and translate true bionic lower limbs to individuals with lower limb amputations for improved motor function.more » « less