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  1. A similarity cache can reply to a query for an object with similar objects stored locally. In some applications of similarity caches, queries and objects are naturally repre- sented as points in a continuous space. This is for example the case of 360◦ videos where user’s head orientation—expressed in spherical coordinates—determines what part of the video needs to be retrieved, or of recommendation systems where a metric learning technique is used to embed the objects in a finite dimensional space with an opportune distance to capture content dissimilarity. Existing similarity caching policies are simple modifications of classic policies like LRU, LFU, and qLRU and ignore the continuous nature of the space where objects are embedded. In this paper, we propose GRADES, a new similarity caching policy that uses gradient descent to navigate the continuous space and find appropriate objects to store in the cache. We provide theoretical convergence guarantees and show GRADES increases the similarity of the objects served by the cache in both applications mentioned above. 
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  2. In this work, we study the online multidimensional knapsack problem (called OMdKP) in which there is a knapsack whose capacity is represented in m dimensions, each dimension could have a different capacity. Then, n items with different scalar profit values and m-dimensional weights arrive in an online manner and the goal is to admit or decline items upon their arrival such that the total profit obtained by admitted items is maximized and the capacity of knapsack across all dimensions is respected. This is a natural generalization of the classic single-dimension knapsack problem with several relevant applications such as in virtual machine allocation, job scheduling, and all-or-nothing flow maximization over a graph. We develop an online algorithm for OMdKP that uses an exponential reservation function to make online admission decisions. Our competitive analysis shows that the proposed online algorithm achieves the competitive ratio of O(log (Θ α)), where α is the ratio between the aggregate knapsack capacity and the minimum capacity over a single dimension and θ is the ratio between the maximum and minimum item unit values. We also show that the competitive ratio of our algorithm with exponential reservation function matches the lower bound up to a constant factor. 
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  3. With live video streaming becoming accessible in various applications on all client platforms, it is imperative to create a seamless and efficient distribution system that is flexible enough to choose from multiple Internet architectures best suited for video streaming (live, on-demand, AR). In this paper, we highlight the benefits of such a hybrid system for live video streaming as well as present a detailed analysis with the goal to provide a high quality of experience (QoE) for the viewer. For our hybrid architecture, video streaming is supported simultaneously over TCP/IP and Named Data Networking (NDN)-based architecture via operating system and networking virtualization techniques to design a flexible system that utilizes the benefits of these varying Internet architectures. Also, to relieve users from the burden of installing a new protocol stack (in the case of NDN) on their devices, we developed a lightweight solution in the form of a container that includes the network stack as well as the streaming application. At the client, the required Internet architecture (TCP/IP versus NDN) can be selected in a transparent and adaptive manner. Based on a prototype, we have designed and implemented maintaining efficient use of network resources, we demonstrate that in the case of live streaming, NDN achieves better QoE per client than IP and can also utilize higher than allocated bandwidth through in-network caching. Even without caching, as opposed to IP-only, our hybrid setup achieves better average bitrate and better perceived visual quality (computed via VMAF metric) over live video streaming services. Furthermore, we present detailed analysis on ways adaptive video streaming with NDN can be further improved with respect to QoE. 
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  4. In this paper, we study the online multidimensional knapsack problem (called OMdKP) in which there is a knapsack whose capacity is represented in m dimensions, each dimension could have a different capacity. Then, n items with different scalar profit values and m-dimensional weights arrive in an online manner and the goal is to admit or decline items upon their arrival such that the total profit obtained by admitted items is maximized and the capacity of knapsack across all dimensions is respected. This is a natural generalization of the classic single-dimension knapsack problem and finds several relevant applications such as in virtual machine allocation, job scheduling, and all-or-nothing flow maximization over a graph. We develop two algorithms for OMdKP that use linear and exponential reservation functions to make online admission decisions. Our competitive analysis shows that the linear and exponential algorithms achieve the competitive ratios of O(θα ) and O(łogł(θα)), respectively, where α is the ratio between the aggregate knapsack capacity and the minimum capacity over a single dimension and θ is the ratio between the maximum and minimum item unit values. We also characterize a lower bound for the competitive ratio of any online algorithm solving OMdKP and show that the competitive ratio of our algorithm with exponential reservation function matches the lower bound up to a constant factor. 
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  5. Delivering videos under less-than-ideal network conditions without compromising end-users' quality of experiences is a hard problem. Virtually all prior work follow a piecemeal approach---either "tweaking" the fully reliable transport layer or making the client "smarter." We propose VOXEL, a cross-layer optimization system for video streaming. We use VOXEL to demonstrate how to combine application-provided "insights" with a partially reliable protocol for optimizing video streaming. To this end, we present a novel ABR algorithm that explicitly trades off losses for improving end-users' video-watching experiences. VOXEL is fully compatible with DASH, and backward-compatible with VOXEL-unaware servers and clients. In our experiments emulating a wide range of network conditions, VOXEL outperforms the state-of-the-art: We stream videos in the 90th-percentile with up to 97% less rebuffering than the state-of-the-art without sacrificing visual fidelity. We also demonstrate the benefits of VOXEL for small-buffer regimes like the emerging use case of low-latency and live streaming. In a survey of 54 real users, 84% of the participants indicated that they prefer videos streamed using VOXEL compared to the state-of-the-art. 
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  6. Traces from production caching systems of users accessing con- tent are seldom made available to the public as they are considered private and proprietary. The dearth of realistic trace data makes it difficult for system designers and researchers to test and validate new caching algorithms and architectures. To address this key problem, we present TRAGEN, a tool that can generate a synthetic trace that is “similar” to an original trace from the production system in the sense that the two traces would result in similar hit rates in a cache simulation. We validate TRAGEN by first proving that the synthetic trace is similar to the original trace for caches of arbitrary size when the Least-Recently-Used (LRU) policy is used. Next, we empirically validate the similarity of the synthetic trace and original trace for caches that use a broad set of commonly-used caching policies that include LRU, SLRU, FIFO, RANDOM, MARKERS, CLOCK and PLRU. For our empirical validation, we use original request traces drawn from four different traffic classes from the world’s largest CDN, each trace consisting of hundreds of millions of requests for tens of millions of objects. TRAGEN is publicly available and can be used to generate synthetic traces that are similar to actual pro- duction traces for a number of traffic classes such as videos, social media, web, and software downloads. Since the synthetic traces are similar to the original production ones, cache simulations performed using the synthetic traces will yield similar results to what might be attained in a production setting, making TRAGEN a key tool for cache system developers and researchers. 
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  7. With live video streaming becoming accessible in various applications on all client platforms, it is imperative to create a seamless and efficient distribution system that is flexible enough to choose from multiple Internet architectures best suited for video streaming (live, on-demand, AR). In this paper, we highlight the benefits of such a hybrid system for live video streaming as well as present a detailed analysis with the goal to provide a high quality of experience (QoE) for the viewer. For our hybrid architecture, video streaming is supported simultaneously over TCP/IP and Named Data Networking (NDN)-based architecture via operating system and networking virtualization techniques to design a flexible system that utilizes the benefits of these varying internet architectures. Also, to relieve users from the burden of installing a new protocol stack (in the case of NDN) on their devices, we developed a lightweight solution in the form of a container that includes the network stack as well as the streaming application. At the client, the required Internet architecture (TCP/IP versus NDN) can be selected in a transparent and adaptive manner. Based on a prototype we have designed and implemented maintaining efficient use of network resources, we demonstrate that in the case of live streaming, NDN achieves better QoE per client than IP and can also utilize higher than allocated bandwidth through in-network caching. Even without caching, our hybrid setup achieves better average bitrate over live video streaming services than its IP-only alternative. Furthermore, we present detailed analysis on ways adaptive video streaming with NDN can be further improved with respect to QoE. 
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  8. In recent years, streamed 360° videos have gained popularity within Virtual Reality (VR) and Augmented Reality (AR) applications. However, they are of much higher resolutions than 2D videos, causing greater bandwidth consumption when streamed. This increased bandwidth utilization puts tremendous strain on the network capacity of the cloud providers streaming these videos. In this paper, we introduce L3BOU, a novel, three-tier distributed software framework that reduces cloud-edge bandwidth in the backhaul network and lowers average end-to-end latency for 360° video streaming applications. The L3BOU framework achieves low bandwidth and low latency by leveraging edge-based, optimized upscaling techniques. L3BOU accomplishes this by utilizing down-scaled MPEG-DASH-encoded 360° video data, known as Ultra Low Resolution (ULR) data, that the L3BOU edge applies distributed super-resolution (SR) techniques on, providing a high quality video to the client. L3BOU is able to reduce the cloud-edge backhaul bandwidth by up to a factor of 24, and the optimized super-resolution multi-processing of ULR data provides a 10-fold latency decrease in super resolution upscaling at the edge. 
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