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  1. Abstract

    Scene memory has known spatial biases. Boundary extension is a well-known bias whereby observers remember visual information beyond an image’s boundaries. While recent studies demonstrate that boundary contraction also reliably occurs based on intrinsic image properties, the specific properties that drive the effect are unknown. This study assesses the extent to which scene memory might have a fixed capacity for information. We assessed both visual and semantic information in a scene database using techniques from image processing and natural language processing, respectively. We then assessed how both types of information predicted memory errors for scene boundaries using a standard rapid serial visual presentation (RSVP) forced error paradigm. A linear regression model indicated that memories for scene boundaries were significantly predicted by semantic, but not visual, information and that this effect persisted when scene depth was considered. Boundary extension was observed for images with low semantic information, and contraction was observed for images with high semantic information. This suggests a cognitive process that normalizes the amount of semantic information held in memory.

     
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  6. Simultaneous head and eye tracking has traditionally been confined to a laboratory setting and real-world motion tracking limited to measuring linear acceleration and angular velocity. Recently available mobile devices such as the Pupil Core eye tracker and the Intel RealSense T265 motion tracker promise to deliver accurate measurements outside the lab. Here, the researchers propose a hard- and software framework that combines both devices into a robust, usable, low-cost head and eye tracking system. The developed software is open source and the required hardware modifications can be 3D printed. The researchers demonstrate the system’s ability to measure head and eye movements in two tasks: an eyes-fixed head rotation task eliciting the vestibulo-ocular reflex inside the laboratory, and a natural locomotion task where a subject walks around a building outside of the laboratory. The resultant head and eye movements are discussed, as well as future implementations of this system. 
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  7. Simultaneous head and eye tracking has traditionally been confined to a laboratory setting and real-world motion tracking limited to measuring linear acceleration and angular velocity. Recently available mobile devices such as the Pupil Core eye tracker and the Intel RealSense T265 motion tracker promise to deliver accurate measurements outside the lab. Here, the researchers propose a hard- and software framework that combines both devices into a robust, usable, low-cost head and eye tracking system. The developed software is open source and the required hardware modifications can be 3D printed. The researchers demonstrate the system’s ability to measure head and eye movements in two tasks: an eyes-fixed head rotation task eliciting the vestibulo-ocular reflex inside the laboratory, and a natural locomotion task where a subject walks around a building outside of the laboratory. The resultant head and eye movements are discussed, as well as future implementations of this system. 
    more » « less