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  1. null (Ed.)
    As inborn characteristics, humans possess the ability to judge visual aesthetics, feel the emotions from the environment, and comprehend others’ emotional expressions. Many exciting applications become possible if robots or computers can be empowered with similar capabilities. Modeling aesthetics, evoked emotions, and emotional expressions automatically in unconstrained situations, however, is daunting due to the lack of a full understanding of the relationship between low-level visual content and high-level aesthetics or emotional expressions. With the growing availability of data, it is possible to tackle these problems using machine learning and statistical modeling approaches. In the talk, I provide an overview of our research in the last two decades on data-driven analyses of visual artworks and digital visual content for modeling aesthetics and emotions. First, I discuss our analyses of styles in visual artworks. Art historians have long observed the highly characteristic brushstroke styles of Vincent van Gogh and have relied on discerning these styles for authenticating and dating his works. In our work, we compared van Gogh with his contemporaries by statistically analyzing a massive set of automatically extracted brushstrokes. A novel extraction method is developed by exploiting an integration of edge detection and clustering-based segmentation. Evidence substantiates that van Gogh’s brushstrokes are strongly rhythmic. Next, I describe an effort to model the aesthetic and emotional characteristics in visual contents such as photographs. By taking a data-driven approach, using the Internet as the data source, we show that computers can be trained to recognize various characteristics that are highly relevant to aesthetics and emotions. Future computer systems equipped with such capabilities are expected to help millions of users in unimagined ways. Finally, I highlight our research on automated recognition of bodily expression of emotion. We propose a scalable and reliable crowdsourcing approach for collecting in-the-wild perceived emotion data for computers to learn to recognize the body language of humans. Comprehensive statistical analysis revealed many interesting insights from the dataset. A system to model the emotional expressions based on bodily movements, named ARBEE (Automated Recognition of Bodily Expression of Emotion), has also been developed and evaluated. 
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  2. Bartoli, A. ; Fusiello, A. (Ed.)
    Developing computational methods for bodily expressed emotion understanding can benet from knowledge and approaches of multiple fields, including computer vision, robotics, psychology/psychiatry, graphics, data mining, machine learning, and movement analysis. The panel, consisting of active researchers in some closely related fields, attempts to open a discussion on the future of this new and exciting research area. This paper documents the opinions expressed by the individual panelists. 
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  3. Body orientation estimation provides crucial visual cues in many applications, including robotics and autonomous driving. It is particularly desirable when 3-D pose estimation is difficult to infer due to poor image resolution, occlusion, or indistinguishable body parts. We present COCO-MEBOW (Monocular Estimation of Body Orientation in the Wild), a new large-scale dataset for orientation estimation from a single in-the-wild image. The body-orientation labels for around 130K human bodies within 55K images from the COCO dataset have been collected using an efficient and high-precision annotation pipeline. We also validated the benefits of the dataset. First, we show that our dataset can substantially improve the performance and the robustness of a human body orientation estimation model, the development of which was previously limited by the scale and diversity of the available training data. Additionally, we present a novel triple-source solution for 3-D human pose estimation, where 3-D pose labels, 2-D pose labels, and our body-orientation labels are all used in joint training. Our model significantly outperforms state-of-the-art dual-source solutions for monocular 3-D human pose estimation, where training only uses 3-D pose labels and 2-D pose labels. This substantiates an important advantage of MEBOW for 3-D human pose estimation, which is particularly appealing because the per-instance labeling cost for body orientations is far less than that for 3-D poses. The work demonstrates high potential of MEBOW in addressing real-world challenges involving understanding human behaviors. Further information of this work is available at https://chenyanwu.github.io/MEBOW/ . 
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