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Deep neural network (DNN) inference poses unique challenges in serving computational requests due to high request intensity, concurrent multi-user scenarios, and diverse heterogeneous service types. Simultaneously, mobile and edge devices provide users with enhanced computational capabilities, enabling them to utilize local resources for deep inference processing. Moreover, dynamic inference techniques allow content-based computational cost selection per request. This paper presents Dystri, an innovative framework devised to facilitate dynamic inference on distributed edge infrastructure, thereby accommodating multiple heterogeneous users. Dystri offers a broad applicability in practical environments, encompassing heterogeneous device types, DNN-based applications, and dynamic inference techniques, surpassing the state-of-the-art (SOTA) approaches. With distributed controllers and a global coordinator, Dystri allows per-request, per-user adjustments of quality-of-service, ensuring instantaneous, flexible, and discrete control. The decoupled workflows in Dystri naturally support user heterogeneity and scalability, addressing crucial aspects overlooked by existing SOTA works. Our evaluation involves three multi-user, heterogeneous DNN inference service platforms deployed on distributed edge infrastructure, encompassing seven DNN applications. Results show Dystri achieves near-zero deadline misses and excels in adapting to varying user numbers and request intensities. Dystri outperforms baselines with accuracy improvement up to 95 ×.more » « less
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Mobile headsets should be capable of understanding 3D physical environments to offer a truly immersive experience for augmented/mixed reality (AR/MR). However, their small form-factor and limited computation resources make it extremely challenging to execute in real-time 3D vision algorithms, which are known to be more compute-intensive than their 2D counterparts. In this paper, we propose DeepMix, a mobility-aware, lightweight, and hybrid 3D object detection framework for improving the user experience of AR/MR on mobile headsets. Motivated by our analysis and evaluation of state-of-the-art 3D object detection models, DeepMix intelligently combines edge-assisted 2D object detection and novel, on-device 3D bounding box estimations that leverage depth data captured by headsets. This leads to low end-to-end latency and significantly boosts detection accuracy in mobile scenarios. A unique feature of DeepMix is that it fully exploits the mobility of headsets to fine-tune detection results and boost detection accuracy. To the best of our knowledge, DeepMix is the first 3D object detection that achieves 30 FPS (i.e., an end-to-end latency much lower than the 100 ms stringent requirement of interactive AR/MR). We implement a prototype of DeepMix on Microsoft HoloLens and evaluate its performance via both extensive controlled experiments and a user study with 30+ participants. DeepMix not only improves detection accuracy by 9.1--37.3% but also reduces end-to-end latency by 2.68--9.15×, compared to the baseline that uses existing 3D object detection models.more » « less
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Federated Learning (FL) over wireless multi-hop edge computing networks, i.e., multi-hop FL, is a cost-effective distributed on-device deep learning paradigm. This paper presents FedEdge simulator, a high-fidelity Linux-based simulator, which enables fast prototyping, sim-to-real code, and knowledge transfer for multi-hop FL systems. FedEdge simulator is built on top of the hardware-oriented FedEdge experimental framework with a new extension of the realistic physical layer emulator. This emulator exploits trace-based channel modeling and dynamic link scheduling to minimize the reality gap between the simulator and the physical testbed. Our initial experiments demonstrate the high fidelity of the FedEdge simulator and its superior performance on sim-to-real knowledge transfer in reinforcement learning -optimized multi-hop FLmore » « less
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