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Abstract: Embodied Code is a visual programming language in virtual reality (VR). It introduces novices to fundamental computing concepts and immersive game engines through hands-on creative coding. Unlike traditional creative coding toolkits, this system harnesses the visuospatial and kinesthetic affordances of VR to engage users in embodied computer science learning. Coders are afforded considerable flexibility in placing, rearranging, and manipulating elements of code (nodes and connectors) and its output such that space and movement can be leveraged as organizational and conceptual scaffolds. Further, assembling nodes and connectors is guided by two simple principles – input versus output and events versus data. These design principles were adopted to foster analogical mappings between physical experiences of working with code and output in an immersive virtual space and perception and action in the real world. Further, they were purposed for exploring different levels of coding abstraction in classroom use.more » « lessFree, publicly-accessible full text available June 9, 2026
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Lobo, Alejandro; Eguchi, Amy; Twomey, Robert; Wu, Ying Choon (, ACM)Free, publicly-accessible full text available February 23, 2026
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Lay, Ryan; Bhutada, Rhea; Lobo, Alejandro; Twomey, Robert; Eguchi, Amy; Wu, Ying Choon (, ACM)
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Twomey, Robert; Sharkey, Tommy; Wood, Timothy; Eguchi, Amy; Sweet, Monica; Wu, Ying (, CHI ’22 Extended Abstracts)
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