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The semantics of temporal hierarchical planners are limited. In hierarchical paradigms, temporal reasoning has largely focused on durative constraints of primitive actions, which may be added directly or appear post-expansion. We propose extending temporal reasoning to composite actions, specifically within decompositional partial order causal linked planning. We outline how a general-purpose hierarchical planner can approach temporal reasoning outlined in a STRIPS-like for- malism. We build upon existing temporal and hierarchical semantics, and sketch two novel approaches: time-frame planning and decompositional time-frame planning.more » « lessFree, publicly-accessible full text available June 3, 2025
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Narrative planning is the use of automated planning to construct, communicate, and understand stories, a form of information to which human cognition and enaction is pre-disposed. We review the narrative planning problem in a manner suitable as an introduction to the area, survey different plan-based methodologies and affordances for reasoning about narrative, and discuss open challenges relevant to the broader AI community.more » « lessFree, publicly-accessible full text available May 30, 2025
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Game system models introduce abstractions over games in order to support their analysis, generation, and design. While excellent, models to date leave tacit what they abstract over, why they are ontologically adequate, and how they would be realized in the engine underlying the game. In this paper we model these abstraction gaps via the first-order modal mu-calculus. We use it to reify the link between engines to our game interaction model, a player-computer interaction framework grounded in the Game Ontology Project. Through formal derivation and justification, we contend our work is a useful code studies perspective that affords better understanding the semantics underlying game system models in general.more » « less
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The study of goal-reasoning agents capable of integrated action and execution has received a great deal of attention in recent years. While practical implementations and theoretical insights of such agents have provided a wealth of flexible behavior in a variety of task environments, they tend to focus on complex environments that are far from classical planning assumptions. This paper formalizes classical planning problems where an agent can change its goal(s) during execution. We identify the minimal changes to classical planning and formalize a model that supports "classical goal reasoning."more » « less
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Vosmeer, M.; Holloway-Attaway, L. (Ed.)We present Bronco: an in-development authoring language for Turing-complete procedural text generation. Our language emerged from a close examination of existing tools. This analysis led to our desire of supporting users in specifying yielding grammars, a formalism we invented that is more expressive than what several popular and available solutions offer. With this formalism as our basis, we detail the qualities of Bronco that expose its power in author-focused ways.more » « less