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Award ID contains: 2050398

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  1. Graph neural networks (GNNs) have emerged as a powerful tool for tasks such as node classification and graph classification. However, much less work has been done on signal classification, where the data consists of many functions (referred to as signals) defined on the vertices of a single graph. These tasks require networks designed differently from those designed for traditional GNN tasks. Indeed, traditional GNNs rely on localized low-pass filters, and signals of interest may have intricate multi-frequency behavior and exhibit long range interactions. This motivates us to introduce the BLIS-Net (Bi-Lipschitz Scattering Net), a novel GNN that builds on the previously introduced geometric scattering transform. Our network is able to capture both local and global signal structure and is able to capture both low-frequency and high-frequency information. We make several crucial changes to the original geometric scattering architecture which we prove increase the ability of our network to capture information about the input signal and show that BLIS-Net achieves superior performance on both synthetic and real-world data sets based on traffic flow and fMRI data. 
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  2. We consider the problem of embedding point cloud data sampled from an underlying manifold with an associated flow or velocity. Such data arises in many contexts where static snapshots of dynamic entities are measured, including in high-throughput biology such as single-cell transcriptomics. Existing embedding techniques either do not utilize velocity information or embed the coordinates and velocities independently, i.e., they either impose velocities on top of an existing point embedding or embed points within a prescribed vector field. Here we present FlowArtist, a neural network that embeds points while jointly learning a vector field around the points. The combination allows FlowArtist to better separate and visualize velocity-informed structures. Our results, on toy datasets and single-cell RNA velocity data, illustrate the value of utilizing coordinate and velocity information in tandem for embedding and visualizing high-dimensional data. 
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  3. We explicitly compute the limiting slope gap distribution for saddle connections on any 2n-gon for n greater than or equal to 3. Our calculations show that the slope gap distribution for a translation surface is not always unimodal, answering a question of Athreya. We also give linear lower and upper bounds for number of non-differentiability points as n grows. The latter result exhibits the first example of a non-trivial bound on an infinite family of translation surfaces and answers a question by Kumanduri-Sanchez-Wang. 
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  4. A box-ball system (BBS) is a discrete dynamical system consisting of n balls in an infinite strip of boxes. During each BBS move, the balls take turns jumping to the first empty box, beginning with the smallest-numbered ball. The one-line notation of a permutation can be used to define a BBS state. This paper proves that the Robinson-Schensted (RS) recording tableau of a permutation completely determines the dynamics of the box-ball system containing the permutation. Every box-ball system eventually reaches steady state, decomposing into solitons. We prove that the rightmost soliton is equal to the first row of the RS insertion tableau and it is formed after at most one BBS move. This fact helps us compute the number of BBS moves required to form the rest of the solitons. First, we prove that if a permutation has an L-shaped soliton decomposition then it reaches steady state after at most one BBS move. Permutations with L-shaped soliton decompositions include noncrossing involutions and column reading words. Second, we make partial progress on the conjecture that every permutation on n objects reaches steady state after at most n-3 BBS moves. Furthermore, we study the permutations whose soliton decompositions are standard; we conjecture that they are closed under consecutive pattern containment and that the RS recording tableaux belonging to such permutations are counted by the Motzkin numbers. 
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  5. We introduce a new intrinsic measure of local curvature on point-cloud data called diffusion curvature. Our measure uses the framework of diffusion maps, including the data diffusion operator, to structure point cloud data and define local curvature based on the laziness of a random walk starting at a point or region of the data. We show that this laziness directly relates to volume comparison results from Riemannian geometry. We then extend this scalar curvature notion to an entire quadratic form using neural network estimations based on the diffusion map of point-cloud data. We show applications of both estimations on toy data, single-cell data and on estimating local Hessian matrices of neural network loss landscapes. 
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