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            This study explores middle-grade girls' understanding of Critical Data Literacy (CDL) after participating in a week-long residential STEM camp. This research examines how informal learning settings can foster CDL among predominantly underrepresented minoritized (URM) girls. Through qualitative interviews, the study reveals how participants engaged with CDL components: formulating questions, gathering relevant data, employing analytical tools, and interpreting findings. The insights aim to inform strategies for enhancing CDL in informal environments, contributing to broader educational goals in data science and supporting the development of critical thinking skills for addressing societal issues.more » « lessFree, publicly-accessible full text available June 10, 2026
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            This study investigates the interactions between informal educators and adolescents during math walk activities at an art museum. “Math walks” are activities where students notice and wonder about mathematics in the world around them, often creating their own “math walk stops” where they ask and answer mathematical questions. Drawing upon theories of informal math learning, scaffolding, and problem-posing, our research aims to enhance understanding of math walk implementation. Through video content, interaction analysis and artifact analysis of participants’ iPad photos, we explore students’ mathematical learning processes and the role of adult facilitators in guiding these activities. Results from a three-day summer camp are given, and findings offer implications for designing effective informal math education programs and fostering meaningful student engagement with mathematics in real-world contexts.more » « lessFree, publicly-accessible full text available November 10, 2025
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            Lindgren, R; Asino, T I; Kyza, E A; Looi, C K; Keifert, D T; Suárez, E (Ed.)This case study explores how middle-grade learners use a game-based app for math learning at an informal site, the Nature Center. We apply distributed and self-directed learning theories, emphasizing learning in specific contexts, social settings, and through tools like an iPad app. We employ the embodied action conversation framework to analyze critical interactions. Two cases emerged: (1) learners followed MathExplorer app rules, and (2) learners went on personal excursions, creating their own rules to improve their MathExplorer rankings. We discuss implications for designing technologies for informal math learning.more » « less
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            Lindgren, R; Asino, T I; Kyza, E A; Looi, C K; Keifert, D T; Suárez, E (Ed.)This study explores STEM identity among Underrepresented and Underserved Racially and Ethnically Minoritized (UUREM) middle school girls within informal learning settings. Focusing on micro-level interactions, we explored a single-gendered STEM summer camp where UUREM middle school girls comprised 81% of the participants (N=59). Guided by ecological systems theory as a methodological approach to developing well-designed informal STEM activities, we sought to positively shape UUREM middle school girls’ STEM identity. STEM identity is complex, multi-layered, and inseparable from the intersectionality of their racial and gender identities. This approach is particularly salient in affective factors such as self-efficacy, ability-belief, and a sense of belonging during their pivotal middle school years. Critical implications include (a) single-gender spaces, like STEM camps, provide affirming, safe environments for authentic discussion and belonging in STEM, and (b) role models of similar racial and gender backgrounds support positive STEM identity formation for UUREM middle school girls.more » « less
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            Background This comparative case study examined the use of math walks with middle grade youths and adult facilitators in an informal STEM learning space. Math walks are place-based walking tours where youths and facilitators critically examine and ask math-related questions about their environment. Method Drawing on situated theories of learning and frameworks for understanding group participation, we examined how facilitators constrained or supported youths’ mathematical thinking as they participated in math walks at the local zoo. Results Using interaction and stance analysis, we identified, analyzed, and compared three contrasting cases: In the first case, the facilitator may have overly constrained youths’ mathematical thinking by asking leading questions and not providing time for youths to discuss their personal interests. In the second case, the facilitator may have underly constrained youths’ mathematical thinking by allowing youths to ask too many new questions without refining or developing any one specific question. In the third case, the facilitator supported mathematical thinking by praising youths’ work, layering on mathematical terminology, and providing clear and actionable instructions for how youths could refine their mathematical questions. Conclusions Findings support efforts to understand how adult facilitators can support youths in seeing mathematics within and asking mathematical questions about the world around them.more » « less
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            This qualitative case study examines the learning that occurred when a small group of middle grade youths embarked upon a personal excursion during a game-based math walk. Math walks are an informal learning activity where learners and facilitators explore mathematical concepts embedded in everyday spaces. The MathExplorer app is a location-based mobile game designed to enhance and gamify math walks. In our broader research, we investigated a group of 18 middle grade learners who used MathExplorer to engage in math walks at a local nature preserve. While most youths in this study used the game as planned by the researchers, one group deviated from the plan and devised new ways of playing the game and participating in the math walks. We see this deviation, or personal excursion, as a source of insight for research on game-based math walks. To understand the learning that took place during this personal excursion, we draw upon sociocultural and self-directed theories of learning. Using methods of interaction analysis and embodied action conversation framework, we analyzed the small groups’ discussion, movement, and game-use to understand: (1) the point at which the students departed from the planned use of MathExplorer; and (2) the learning that took place after this departure. The findings include how the youth explicitly incorporate mathematics into game play through an activity-as-planned, and how the youth embark on a personal excursion relating to game mechanics and gamification, with an implicit focus on mathematics. We discuss the importance of personal excursions for designing informal mathematics learning experiences.more » « less
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            Informal science education researchers have become increasingly interested in how out-of-school spaces that offer STEM (science, technology, engineering, and math) programs inform learners’ STEM achievement, interests, and affective outcomes. Studies have found that these spaces can offer critical learning and developmental opportunities for underrepresented racially minoritized (URM) students (Black, Latinx, low socioeconomic status) in STEM subjects. Shifting away from the leaky STEM pipeline analogy, researchers have posited contemporary understandings to explain why the minoritization of URM girls persists. Informal learning environments such as STEM summer camps are being studied to assess how URM girls experience and interact with STEM in novel ways. These environments can inform the research field about how URM girls’ perceptions of their STEM identities, abilities, efficacy, and belonging in STEM develop as they engage in those spaces. This mixed-method study used a multiple-case-study approach to examine how aspects of URM middle school girls’ STEM identities positively changed after participating in a one-week, sleep-away, single-gender STEM summer camp held at a university in the Southwestern U.S. Drawing on intersectionality and STEM identity, we used ecological systems theory to design our research study, examining how URM middle school girls narrate their STEM identities in this informal learning environment. Using quantitative analyses and deductive coding methods, we explored how elements of girls’ STEM identities were shaped during and after their participation in the STEM summer camp. Findings from our study highlight (1) quantitative changes in girl participants’ STEM identities, sense of belonging in STEM, and perceived STEM ability belief, (2) qualitative results supporting our quantitative findings, and (3) how the intersectionality of participants’ race and gender played a role in their STEM identities. This study points to the potential of STEM informal learning camps as a way of developing and fostering URM girls’ STEM identities.more » « less
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            This qualitative study examines the use of math walks with middle grade students and adult facilitators at a local zoo. Drawing on situated learning and participation frameworks, we used interaction and stance analysis to compare two contrasting cases: In the first case, the adult chaperone asked more questions and evaluated student responses. In the second case, the adult chaperone intervened less frequently, leaving more room for student discourse. Findings support efforts to design informal math learning activities which amplify student voices, towards increased mathematical interest and learning.more » « less
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            Math walks are informal learning activities where students create mathematical meaning from their everyday surroundings. In this qualitative study, we observed 5th–8th-grade students (N = 52) across three urban informal learning sites (a community center, a zoo, and an aviation museum) as they created their own math walks exploring geometric concepts. In a post-survey questionnaire, students described their attitudes toward math using affective language motivated by three psychological factors: autonomy, competence, and relatedness. Implications for informal math learning are discussed.more » « less
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