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  1. Free, publicly-accessible full text available December 8, 2025
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  4. While recent work explored streaming volumetric content on-demand, there is little effort on live volumetric video streaming that bears the potential of bringing more exciting applications than its on-demand counterpart. To fill this critical gap, in this paper, we propose MetaStream, which is, to the best of our knowledge, the first practical live volumetric content capture, creation, delivery, and rendering system for immersive applications such as virtual, augmented, and mixed reality. To address the key challenge of the stringent latency requirement for processing and streaming a huge amount of 3D data, MetaStream integrates several innovations into a holistic system, including dynamic camera calibration, edge-assisted object segmentation, cross-camera redundant point removal, and foveated volumetric content rendering. We implement a prototype of MetaStream using commodity devices and extensively evaluate its performance. Our results demonstrate that MetaStream achieves low-latency live volumetric video streaming at close to 30 frames per second on WiFi networks. Compared to state-of-the-art systems, MetaStream reduces end-to-end latency by up to 31.7% while improving visual quality by up to 12.5%. 
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  5. Deep neural network (DNN) inference poses unique challenges in serving computational requests due to high request intensity, concurrent multi-user scenarios, and diverse heterogeneous service types. Simultaneously, mobile and edge devices provide users with enhanced computational capabilities, enabling them to utilize local resources for deep inference processing. Moreover, dynamic inference techniques allow content-based computational cost selection per request. This paper presents Dystri, an innovative framework devised to facilitate dynamic inference on distributed edge infrastructure, thereby accommodating multiple heterogeneous users. Dystri offers a broad applicability in practical environments, encompassing heterogeneous device types, DNN-based applications, and dynamic inference techniques, surpassing the state-of-the-art (SOTA) approaches. With distributed controllers and a global coordinator, Dystri allows per-request, per-user adjustments of quality-of-service, ensuring instantaneous, flexible, and discrete control. The decoupled workflows in Dystri naturally support user heterogeneity and scalability, addressing crucial aspects overlooked by existing SOTA works. Our evaluation involves three multi-user, heterogeneous DNN inference service platforms deployed on distributed edge infrastructure, encompassing seven DNN applications. Results show Dystri achieves near-zero deadline misses and excels in adapting to varying user numbers and request intensities. Dystri outperforms baselines with accuracy improvement up to 95 ×. 
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