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  1. Avidan, S. (Ed.)
    Graph-based representations are becoming increasingly popular for representing and analyzing video data, especially in object tracking and scene understanding applications. Accordingly, an essential tool in this approach is to generate statistical inferences for graphical time series associated with videos. This paper develops a Kalman-smoothing method for estimating graphs from noisy, cluttered, and incomplete data. The main challenge here is to find and preserve the registration of nodes (salient detected objects) across time frames when the data has noise and clutter due to false and missing nodes. First, we introduce a quotient-space representation of graphs that incorporates temporal registration of nodes, and we use that metric structure to impose a dynamical model on graph evolution. Then, we derive a Kalman smoother, adapted to the quotient space geometry, to estimate dense, smooth trajectories of graphs. We demonstrate this framework using simulated data and actual video graphs extracted from the Multiview Extended Video with Activities (MEVA) dataset. This framework successfully estimates graphs despite the noise, clutter, and missed detections. 
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  2. Avidan, S. (Ed.)
    In this paper, we tackle the problem of RGB-D Semantic Segmentation. The key challenges in solving this problem lie in 1) how to extract features from depth sensor data and 2) how to effectively fuse the features extracted from the two modalities. For the first challenge, we found that the depth information obtained from the sensor is not always reliable (e.g. objects with reflective or dark surfaces typically have inaccurate or void sensor readings), and existing methods that extract depth features using ConvNets did not explicitly consider the reliability of depth value at different pixel locations. To tackle this challenge, we propose a novel mechanism, namely Uncertainty-Aware Self-Attention that explicitly controls the information flow from unreliable depth pixels to confident depth pixels during feature extraction. For the second challenge, we propose an effective and scalable fusion module based on Cross-Attention that can adaptively fuse and exchange information between the RGB encoder and depth encoder. Our proposed framework, namely UCTNet, is an encoder-decoder network that naturally incorporates these two key designs for robust and accurate RGB-D Segmentation. Experimental results show that UCTNet outperforms existing works and achieves state-of-the-art performances on two RGB-D Semantic Segmentation benchmarks. 
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  3. Avidan, S. (Ed.)
    We address the problem of segmenting moving rigid objects based on two-view image correspondences under a perspective camera model. While this is a well understood problem, existing methods scale poorly with the number of correspondences. In this paper we propose a fast segmentation algorithm that scales linearly with the number of correspondences and show that on benchmark datasets it offers the best trade-off between error and computational time: it is at least one order of magnitude faster than the best method (with comparable or better accuracy), with the ratio growing up to three orders of magnitude for larger number of correspondences. We approach the problem from an algebraic perspective by exploiting the fact that all points belonging to a given object lie in the same quadratic surface. The proposed method is based on a characterization of each surface in terms of the Christoffel polynomial associated with the probability that a given point belongs to the surface. This allows for efficiently segmenting points “one surface at a time” in O(number of points) 
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  4. Avidan, S. (Ed.)
    The subpopulation shifting challenge, known as some subpopulations of a category that are not seen during training, severely limits the classification performance of the state-of-the-art convolutional neural networks. Thus, to mitigate this practical issue, we explore incremental subpopulation learning (ISL) to adapt the original model via incrementally learning the unseen subpopulations without retaining the seen population data. However, striking a great balance between subpopulation learning and seen population forgetting is the main challenge in ISL but is not well studied by existing approaches. These incremental learners simply use a pre-defined and fixed hyperparameter to balance the learning objective and forgetting regularization, but their learning is usually biased towards either side in the long run. In this paper, we propose a novel two-stage learning scheme to explicitly disentangle the acquisition and forgetting for achieving a better balance between subpopulation learning and seen population forgetting: in the first “gain-acquisition” stage, we progressively learn a new classifier based on the margin-enforce loss, which enforces the hard samples and population to have a larger weight for classifier updating and avoid uniformly updating all the population; in the second “counter-forgetting” stage, we search for the proper combination of the new and old classifiers by optimizing a novel objective based on proxies of forgetting and acquisition. We benchmark the representative and state-of-the-art non-exemplar-based incremental learning methods on a large-scale subpopulation shifting dataset for the first time. Under almost all the challenging ISL protocols, we significantly outperform other methods by a large margin, demonstrating our superiority to alleviate the subpopulation shifting problem (Code is released in https://github.com/wuyujack/ISL). 
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  5. Avidan, S. (Ed.)
    Despite the success of fully-supervised human skeleton sequence modeling, utilizing self-supervised pre-training for skeleton sequence representation learning has been an active field because acquiring task-specific skeleton annotations at large scales is difficult. Recent studies focus on learning video-level temporal and discriminative information using contrastive learning, but overlook the hierarchical spatial-temporal nature of human skeletons. Different from such superficial supervision at the video level, we propose a self-supervised hierarchical pre-training scheme incorporated into a hierarchical Transformer-based skeleton sequence encoder (Hi-TRS), to explicitly capture spatial, short-term, and long-term temporal dependencies at frame, clip, and video levels, respectively. To evaluate the proposed self-supervised pre-training scheme with Hi-TRS, we conduct extensive experiments covering three skeleton-based downstream tasks including action recognition, action detection, and motion prediction. Under both supervised and semi-supervised evaluation protocols, our method achieves the state-of-the-art performance. Additionally, we demonstrate that the prior knowledge learned by our model in the pre-training stage has strong transfer capability for different downstream tasks. 
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  6. Avidan, S.; Brostow, G.; Cissé, M.; Farinella. G.M.; Hassner, T. (Ed.)
    Graph-based representations are becoming increasingly popular for representing and analyzing video data, especially in object tracking and scene understanding applications. Accordingly, an essential tool in this approach is to generate statistical inferences for graphical time series associated with videos. This paper develops a Kalman-smoothing method for estimating graphs from noisy, cluttered, and incomplete data. The main challenge here is to find and preserve the registration of nodes (salient detected objects) across time frames when the data has noise and clutter due to false and missing nodes. First, we introduce a quotient-space representation of graphs that incorporates temporal registration of nodes, and we use that metric structure to impose a dynamical model on graph evolution. Then, we derive a Kalman smoother, adapted to the quotient space geometry, to estimate dense, smooth trajectories of graphs. We demonstrate this framework using simulated data and actual video graphs extracted from the Multiview Extended Video with Activities (MEVA) dataset. This framework successfully estimates graphs despite the noise, clutter, and missed detections. 
    more » « less
  7. Avidan, S.; Brostow, G.; Cissé, M.; Farinella, G.M.; Hassner, T. (Ed.)
    Predicting pedestrian movement is critical for human behavior analysis and also for safe and efficient human-agent interactions. However, despite significant advancements, it is still challenging for existing approaches to capture the uncertainty and multimodality of human navigation decision making. In this paper, we propose SocialVAE, a novel approach for human trajectory prediction. The core of SocialVAE is a timewise variational autoencoder architecture that exploits stochastic recurrent neural networks to perform prediction, combined with a social attention mechanism and a backward posterior approximation to allow for better extraction of pedestrian navigation strategies. We show that SocialVAE improves current state-of-the-art performance on several pedestrian trajectory prediction benchmarks, including the ETH/UCY benchmark, Stanford Drone Dataset, and SportVU NBA movement dataset. 
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  8. Avidan, S.; Brostow, G.; Cissé, M; Farinella, G.M.; Hassner, T. (Ed.)
    Event perception tasks such as recognizing and localizing actions in streaming videos are essential for scaling to real-world application contexts. We tackle the problem of learning actor-centered representations through the notion of continual hierarchical predictive learning to localize actions in streaming videos without the need for training labels and outlines for the objects in the video. We propose a framework driven by the notion of hierarchical predictive learning to construct actor-centered features by attention-based contextualization. The key idea is that predictable features or objects do not attract attention and hence do not contribute to the action of interest. Experiments on three benchmark datasets show that the approach can learn robust representations for localizing actions using only one epoch of training, i.e., a single pass through the streaming video. We show that the proposed approach outperforms unsupervised and weakly supervised baselines while offering competitive performance to fully supervised approaches. Additionally, we extend the model to multi-actor settings to recognize group activities while localizing the multiple, plausible actors. We also show that it generalizes to out-of-domain data with limited performance degradation. 
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  9. Avidan, S.; Brostow, G.; Cissé, M.; Farinella, G.M.; Hassner, T. (Ed.)
    Wen, S., Wang, H., Metaxas, D. (2022). Social ODE: Multi-agent Trajectory Forecasting with Neural Ordinary Differential Equations. In: Avidan, S., Brostow, G., Cissé, M., Farinella, G.M., Hassner, T. (eds) Computer Vision – ECCV 2022. ECCV 2022. Lecture Notes in Computer Science, vol 13682. Springer, Cham. https://doi.org/10.1007/978-3-031-20047-2_13 Multi-agent trajectory forecasting has recently attracted a lot of attention due to its widespread applications including autonomous driving. Most previous methods use RNNs or Transformers to model agent dynamics in the temporal dimension and social pooling or GNNs to model interactions with other agents; these approaches usually fail to learn the underlying continuous temporal dynamics and agent interactions explicitly. To address these problems, we propose Social ODE which explicitly models temporal agent dynamics and agent interactions. Our approach leverages Neural ODEs to model continuous temporal dynamics, and incorporates distance, interaction intensity, and aggressiveness estimation into agent interaction modeling in latent space. We show in extensive experiments that our Social ODE approach compares favorably with state-of-the-art, and more importantly, can successfully avoid sudden obstacles and effectively control the motion of the agent, while previous methods often fail in such cases. 
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