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  1. Bessani, Alysson ; Défago, Xavier ; Nakamura, Junya ; Wada, Koichi ; Yamauchi, Yukiko (Ed.)
    Individual modules of programmable matter participate in their system’s collective behavior by expending energy to perform actions. However, not all modules may have access to the external energy source powering the system, necessitating a local and distributed strategy for supplying energy to modules. In this work, we present a general energy distribution framework for the canonical amoebot model of programmable matter that transforms energy-agnostic algorithms into energy-constrained ones with equivalent behavior and an 𝒪(n²)-round runtime overhead - even under an unfair adversary - provided the original algorithms satisfy certain conventions. We then prove that existing amoebot algorithms for leader election (ICDCN 2023) and shape formation (Distributed Computing, 2023) are compatible with this framework and show simulations of their energy-constrained counterparts, demonstrating how other unfair algorithms can be generalized to the energy-constrained setting with relatively little effort. Finally, we show that our energy distribution framework can be composed with the concurrency control framework for amoebot algorithms (Distributed Computing, 2023), allowing algorithm designers to focus on the simpler energy-agnostic, sequential setting but gain the general applicability of energy-constrained, asynchronous correctness. 
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    Free, publicly-accessible full text available January 18, 2025
  2. Bessani, Alysson ; Défago, Xavier ; Nakamura, Junya ; Wada, Koichi ; Yamauchi, Yukiko (Ed.)
    This paper studies the design of Byzantine consensus algorithms in an asynchronous single-hop network equipped with the "abstract MAC layer" [DISC09], which captures core properties of modern wireless MAC protocols. Newport [PODC14], Newport and Robinson [DISC18], and Tseng and Zhang [PODC22] study crash-tolerant consensus in the model. In our setting, a Byzantine faulty node may behave arbitrarily, but it cannot break the guarantees provided by the underlying abstract MAC layer. To our knowledge, we are the first to study Byzantine faults in this model. We harness the power of the abstract MAC layer to develop a Byzantine approximate consensus algorithm and a Byzantine randomized binary consensus algorithm. Both of our algorithms require only the knowledge of the upper bound on the number of faulty nodes f, and do not require the knowledge of the number of nodes n. This demonstrates the "power" of the abstract MAC layer, as consensus algorithms in traditional message-passing models require the knowledge of both n and f. Additionally, we show that it is necessary to know f in order to reach consensus. Hence, from this perspective, our algorithms require the minimal knowledge. The lack of knowledge of n brings the challenge of identifying a quorum explicitly, which is a common technique in traditional message-passing algorithms. A key technical novelty of our algorithms is to identify "implicit quorums" which have the necessary information for reaching consensus. The quorums are implicit because nodes do not know the identity of the quorums - such notion is only used in the analysis. 
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    Free, publicly-accessible full text available January 1, 2025
  3. Bessani, Alysson ; Défago, Xavier ; Nakamura, Junya ; Wada, Koichi ; Yamauchi, Yukiko (Ed.)
    Markov Chain Monte Carlo (MCMC) algorithms are a widely-used algorithmic tool for sampling from high-dimensional distributions, a notable example is the equilibirum distribution of graphical models. The Glauber dynamics, also known as the Gibbs sampler, is the simplest example of an MCMC algorithm; the transitions of the chain update the configuration at a randomly chosen coordinate at each step. Several works have studied distributed versions of the Glauber dynamics and we extend these efforts to a more general family of Markov chains. An important combinatorial problem in the study of MCMC algorithms is random colorings. Given a graph G of maximum degree Δ and an integer k ≥ Δ+1, the goal is to generate a random proper vertex k-coloring of G. Jerrum (1995) proved that the Glauber dynamics has O(nlog{n}) mixing time when k > 2Δ. Fischer and Ghaffari (2018), and independently Feng, Hayes, and Yin (2018), presented a parallel and distributed version of the Glauber dynamics which converges in O(log{n}) rounds for k > (2+ε)Δ for any ε > 0. We improve this result to k > (11/6-δ)Δ for a fixed δ > 0. This matches the state of the art for randomly sampling colorings of general graphs in the sequential setting. Whereas previous works focused on distributed variants of the Glauber dynamics, our work presents a parallel and distributed version of the more general flip dynamics presented by Vigoda (2000) (and refined by Chen, Delcourt, Moitra, Perarnau, and Postle (2019)), which recolors local maximal two-colored components in each step. 
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    Free, publicly-accessible full text available December 6, 2024