Games and competitions enhance student engagement and help improve hands-on learning of computing concepts. Focusing on targeted goals, competitions provide a sense of community and accomplishment among students, fostering peer-learning opportunities. Despite these benefits of motivating and enhancing student learning, the impact of competitions on curricular learning outcomes has not been sufficiently studied. For institutional or program accreditation, understanding the extent to which students achieve course or program learning outcomes is essential, and helps in establishing continuous improvement processes for the program curriculum. Utilizing the Collegiate Cyber Defense Competition (CCDC), a curricular assessment was conducted for an undergraduate cybersecurity program at a US institution. This archetypal competition was selected as it provides an effective platform for broader program learning outcomes, as students need to: (1) function in a team and communicate effectively (teamwork and communication skills); (2) articulate technical information to non-technical audiences (communication skills); (3) apply excellent technical and non-technical knowledge (design and analysis skills applied to problems-solving); and (4) function well under adversity (real-world problem-solving skills). Using data for both students who competed and who did not, student progress was tracked over five years. Preliminary analysis showed that these competitions made marginally-interested students become deeply engaged with the curriculum; broadened participation among women who became vital to team success by showcasing their technical and management skills; and pushed students to become self-driven, improving their academic performance and career placements. This experience report also reflects on what was learned and outlines the next steps for this work.
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A virtual animated commentator architecture for cybersecurity competitions
Cybersecurity competitions are exciting for the game participants; however, the excitement and educational value do not necessarily transfer to audiences because audiences may not be experts in the field. To improve the audiences’ comprehension and engagement levels at these events, we have proposed a virtual commentator architecture for cybersecurity competitions. Based on the architecture, we have developed a virtual animated agent that serves as a commentator in cybersecurity competition. This virtual commentator can interact with audiences with facial expressions and the corresponding hand gestures. The commentator can provide several types of feedback including causal, congratulatory, deleterious, assistive, background, and motivational responses. In addition, when producing speech, the lips, tongue, and jaw provide visual cues that complement auditory cues. The virtual commentator is flexible enough to be employed in the Collegiate Cyber Defense Competitions environment. Our preliminary results demonstrate the architecture can generate phonemes with timestamps and behavioral tags. These timestamps and tags provide solid building blocks for implementing desired responsive behaviors.
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- Award ID(s):
- 1714261
- PAR ID:
- 10073975
- Date Published:
- Journal Name:
- Information Technology-New Generations
- Volume:
- 738
- Issue:
- 2018
- Page Range / eLocation ID:
- 43-50
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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Games and competitions enhance student engagement and help improve hands-on learning of computing concepts. Focusing on targeted goals, competitions provide a sense of community and accomplishment among students, fostering peer-learning opportunities. Despite these benefits of motivating and enhancing student learning, the impact of competitions on curricular learning outcomes has not been sufficiently studied. For institutional or program accreditation, understanding the extent to which students achieve course or program learning outcomes is essential, and helps in establishing continuous improvement processes for the program curriculum. Utilizing the Collegiate Cyber Defense Competition (CCDC), a curricular assessment was conducted for an undergraduate cybersecurity program at a US institution. This archetypal competition was selected as it provides an effective platform for broader program learning outcomes, as students need to: (1) function in a team and communicate effectively (teamwork and communication skills); (2) articulate technical information to non-technical audiences (communication skills); (3) apply excellent technical and non-technical knowledge (design and analysis skills applied to problem-solving); and (4) function well under adversity (real-world problem-solving skills). Using data for both students who competed and who did not, student progress was tracked over five years. Preliminary analysis showed that these competitions made marginally-interested students become deeply engaged with the curriculum; broadened participation among women who became vital to team success by showcasing their technical and management skills; and pushed students to become self-driven, improving their academic performance and career placements. This experience report also reflects on what was learned and outlines the next steps for this work.more » « less
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