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Title: Computing by Programmable Particles.
This is a chapter in Book "Distributed Computing by Mobile Entities: Current Research in Moving and Computing", Springer Nature. The vision for programmable matter is to realize a physical substance that is scalable, versatile, instantly reconfigurable, safe to handle, and robust to failures. Programmable matter could be deployed in a variety of domain spaces to address a wide gamut of problems, including applications in construction, environmental science, synthetic biology, and space exploration. However, there are considerable engineering and computational challenges that must be overcome before such a system could be implemented. Towards developing efficient algorithms for novel programmable matter behaviors, the amoebot model for self-organizing particle systems and its variant, hybrid programmable matter, provide formal computational frameworks that facilitate rigorous algorithmic research. In this chapter, we discuss distributed algorithms under these models for shape formation, shape recognition, object coating, compression, shortcut bridging, and separation in addition to some underlying algorithmic primitives.
Authors:
; ; ;
Award ID(s):
1733680 1637393 1422603
Publication Date:
NSF-PAR ID:
10084073
Journal Name:
Springer
Volume:
LNCS
Issue:
11340
Page Range or eLocation-ID:
615-681
ISSN:
0947-5427
Sponsoring Org:
National Science Foundation
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