- Award ID(s):
- 1734380
- NSF-PAR ID:
- 10099084
- Date Published:
- Journal Name:
- 2019 Annual Meeting of the American Educational Research Association (AERA)
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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This paper presents the results of a pilot study that introduces social robots into kindergarten and first-grade classroom tasks. This study aims to understand 1) how effective social robots are in administering educational activities and assessments, and 2) if these interactions with social robots can serve as a gateway into learning about robotics and STEM for young children. We administered a commonly-used assessment (GFTA3) of speech production using a social robot and compared the quality of recorded responses to those obtained with a human assessor. In a comparison done between 40 children, we found no significant differences in the student responses between the two conditions over the three metrics used: word repetition accuracy, number of times additional help was needed, and similarity of prosody to the assessor. We also found that interactions with the robot were successfully able to stimulate curiosity in robotics, and therefore STEM, from a large number of the 164 student participants.more » « less
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Abstract Background Engineers operate in an increasingly global environment, making it important that engineering students develop global engineering competency to prepare them for success in the workplace. To understand this learning, we need assessment approaches that go beyond traditional self‐report surveys. A previous study (Jesiek et al.,
Journal of Engineering Education 2020; 109(3):1–21) began this process by developing a situational judgment test (SJT) to assess global engineering competency based in the Chinese context and administering it to practicing engineers.Purpose We built on this previous study by administering the SJT to engineering students to explore what prior experiences related to their SJT performance and how their SJT performance compared with practicing engineers' performance on the SJT.
Method Engineering students completed a survey including the SJT and related self‐report survey instruments. We collected data from three groups of students: those who had studied abroad in China; those who had studied abroad elsewhere; and those who had not studied abroad.
Results We found that students' SJT performance did not relate to their scores on the self‐report instruments, but did relate to their participation in study abroad programs. The students also performed better on the SJT when compared to the practicing engineers.
Conclusions Our results highlight the need to use multiple forms of assessment for global engineering competence. Although building evidence for the validity of the Global Engineering Competency China SJT is an ongoing process, this data collection technique may provide new insights on global engineering competency compared to traditionally used assessments.
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Background. Middle school students’ math anxiety and low engagement have been major issues in math education. In order to reduce their anxiety and support their math learning, game-based learning (GBL) has been implemented. GBL research has underscored the role of social dynamics to facilitate a qualitative understanding of students’ knowledge. Whereas students’ peer interactions have been deemed a social dynamic, the relationships among peer interaction, task efficiency, and learning engagement were not well understood in previous empirical studies.
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Discussion. This study confirmed that students’ peer interactions without purposeful and knowledge-constructive collaborations led to their low task efficiency, as well as low learning engagement. The study finding shows further design implications: (1) providing in-game prompts to stimulate students’ math-related discussions and (2) developing collaboration contexts that legitimize students’ interpersonal knowledge exchanges with peers.