Identification and quantitative understanding of factors that influence occupant energy behavior and thermal state during the design phase are critical in supporting effective energy-efficient design. To achieve this, immersive virtual environments (IVEs) have recently shown potential as a tool to simulate occupant energy behaviors and collect context-dependent behavior data for buildings under design. On the other hand, prior models of occupant energy behaviors and thermal states used correlation-based approaches, which failed to capture the underlying causal interactions between the influencing factors and hence were unable to uncover the true causing factors. Therefore, in this study, the authors investigate the applicability of causal inference for identifying the causing factors of occupant/participant energy behavioral intentions and their thermal states in IVE condition and compare those results with the baseline in-situ condition. The energy behavioral intentions here are a proximal antecedent of actual energy behaviors. A set of experiments involving 72 human subjects were performed through the use of a head-mounted device (HMD) in a climate chamber. The subjects were exposed to three different step temperatures (cool, neutral, warm) under an IVE and a baseline in-situ condition. Participants' individual factors, behavioral factors, skin temperatures, virtual experience factors, thermal states (sensation, acceptability, comfort), and energy behavioral intentions were collected during the experiments. Structural causal models were learnt from data using the elicitation method in conjunction with the PC-Stable algorithm. The findings show that the causal inference framework is a potentially effective method for identifying causing factors of thermal states and energy behavioral intentions as well as quantifying their causal effects. In addition, the study shows that in IVE experiments, the participants' virtual experience factors such as their immersion, presence, and cybersickness were not the causing factors of thermal states and energy behavioral intentions. Furthermore, the study suggests that participants' behavioral factors such as their attitudes toward energy conservation and perceived behavioral control to conserve energy were the causing factors of their energy behavioral intentions. Also, the indoor temperature was a causing factor of general thermal sensation and overall skin temperature. The paper also discusses other findings, including discrepancies, limitations of the study, and recommendations for future studies.
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Investigation of the physiological differences in the immersive virtual reality environment and real indoor environment: Focused on skin temperature and thermal sensation
The goal of this research is to investigate and determine whether the effect of an IVE condition on an occupant's environmental sensations and physiological responses is different from the effect of a real environmental condition in the indoor environment. The research included a series of human subject experiments, with 16 participants in an environmental chamber. A thermal quality condition was selected as a primary environmental parameter, based on current IEQ-relevant studies. While the ambient thermal condition was gradually changed from 20 °C to 30 °C, the participants were asked to report their overall thermal sensations. Their skin temperatures were also continuously measured to collect physiological signal information in real time. The results of this experimental study revealed that the participants mostly generated higher skin temperature at the selected seven skin areas. Their reported thermal sensations were significantly higher in the IVE condition, than in the real environment, showing a difference of 12%.
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- Award ID(s):
- 1707068
- PAR ID:
- 10114040
- Date Published:
- Journal Name:
- Building and environment
- Volume:
- 154
- ISSN:
- 0360-1323
- Page Range / eLocation ID:
- 44-54
- Format(s):
- Medium: X
- Sponsoring Org:
- National Science Foundation
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