Optimal Decision Tree with Noisy Outcomes
A fundamental task in active learning involves performing a sequence of tests to identify an unknown hypothesis that is drawn from a known distribution. This problem, known as optimal decision tree induction, has been widely studied for decades and the asymptotically best-possible approximation algorithm has been devised for it. We study a generalization where certain test outcomes are noisy, even in the more general case when the noise is persistent, i.e., repeating the test on the scenario gives the same noisy output, disallowing simple repetition as a way to gain confidence. We design new approximation algorithms for both the non-adaptive setting, where the test sequence must be fixed a-priori, and the adaptive setting where the test sequence depends on the outcomes of prior tests. Previous work in the area assumed at most a constant number of noisy outcomes per test and per scenario and provided approximation ratios that were problem dependent (such as the minimum probability of a hypothesis). Our new approximation algorithms provide guarantees that are nearly best-possible and work for the general case of a large number of noisy outcomes per test or per hypothesis where the performance degrades smoothly with this number. Our results adapt and generalize more »
Authors:
; ; ;
Award ID(s):
Publication Date:
NSF-PAR ID:
10129949
Journal Name:
Advances in neural information processing systems
Page Range or eLocation-ID:
3298-3308
ISSN:
1049-5258
National Science Foundation
##### More Like this
1. We study a general stochastic ranking problem in which an algorithm needs to adaptively select a sequence of elements so as to “cover” a random scenario (drawn from a known distribution) at minimum expected cost. The coverage of each scenario is captured by an individual submodular function, in which the scenario is said to be covered when its function value goes above a given threshold. We obtain a logarithmic factor approximation algorithm for this adaptive ranking problem, which is the best possible (unless P = NP). This problem unifies and generalizes many previously studied problems with applications in search ranking and active learning. The approximation ratio of our algorithm either matches or improves the best result known in each of these special cases. Furthermore, we extend our results to an adaptive vehicle-routing problem, in which costs are determined by an underlying metric. This routing problem is a significant generalization of the previously studied adaptive traveling salesman and traveling repairman problems. Our approximation ratio nearly matches the best bound known for these special cases. Finally, we present experimental results for some applications of adaptive ranking.
2. Abstract—Motivated by the study of matrix elimination orderings in combinatorial scientific computing, we utilize graph sketching and local sampling to give a data structure that provides access to approximate fill degrees of a matrix undergoing elimination in polylogarithmic time per elimination and query. We then study the problem of using this data structure in the minimum degree algorithm, which is a widely- used heuristic for producing elimination orderings for sparse matrices by repeatedly eliminating the vertex with (approx- imate) minimum fill degree. This leads to a nearly-linear time algorithm for generating approximate greedy minimum degree orderings. Despite extensive studies of algorithms for elimination orderings in combinatorial scientific computing, our result is the first rigorous incorporation of randomized tools in this setting, as well as the first nearly-linear time algorithm for producing elimination orderings with provable approximation guarantees. While our sketching data structure readily works in the oblivious adversary model, by repeatedly querying and greed- ily updating itself, it enters the adaptive adversarial model where the underlying sketches become prone to failure due to dependency issues with their internal randomness. We show how to use an additional sampling procedure to circumvent this problem and to create an independent access sequence. Ourmore »
3. Motivated by the study of matrix elimination orderings in combinatorial scientific computing, we utilize graph sketching and local sampling to give a data structure that provides access to approximate fill degrees of a matrix undergoing elimination in O(polylog(n)) time per elimination and query. We then study the problem of using this data structure in the minimum degree algorithm, which is a widely-used heuristic for producing elimination orderings for sparse matrices by repeatedly eliminating the vertex with (approximate) minimum fill degree. This leads to a nearly-linear time algorithm for generating approximate greedy minimum degree orderings. Despite extensive studies of algorithms for elimination orderings in combinatorial scientific computing, our result is the first rigorous incorporation of randomized tools in this setting, as well as the first nearly-linear time algorithm for producing elimination orderings with provable approximation guarantees. While our sketching data structure readily works in the oblivious adversary model, by repeatedly querying and greedily updating itself, it enters the adaptive adversarial model where the underlying sketches become prone to failure due to dependency issues with their internal randomness. We show how to use an additional sampling procedure to circumvent this problem and to create an independent access sequence. Our technique for decorrelatingmore »
4. ; (Ed.)
We consider the following surveillance problem: Given a set P of n sites in a metric space and a set R of k robots with the same maximum speed, compute a patrol schedule of minimum latency for the robots. Here a patrol schedule specifies for each robot an infinite sequence of sites to visit (in the given order) and the latency L of a schedule is the maximum latency of any site, where the latency of a site s is the supremum of the lengths of the time intervals between consecutive visits to s. When k = 1 the problem is equivalent to the travelling salesman problem (TSP) and thus it is NP-hard. For k ≥ 2 (which is the version we are interested in) the problem becomes even more challenging; for example, it is not even clear if the decision version of the problem is decidable, in particular in the Euclidean case. We have two main results. We consider cyclic solutions in which the set of sites must be partitioned into 𝓁 groups, for some 𝓁 ≤ k, and each group is assigned a subset of the robots that move along the travelling salesman tour of the group atmore »
5. Abstract

In group testing, the goal is to identify a subset of defective items within a larger set of items based on tests whose outcomes indicate whether at least one defective item is present. This problem is relevant in areas such as medical testing, DNA sequencing, communication protocols and many more. In this paper, we study (i) a sparsity-constrained version of the problem, in which the testing procedure is subjected to one of the following two constraints: items are finitely divisible and thus may participate in at most $\gamma$ tests; or tests are size-constrained to pool no more than $\rho$ items per test; and (ii) a noisy version of the problem, where each test outcome is independently flipped with some constant probability. Under each of these settings, considering the for-each recovery guarantee with asymptotically vanishing error probability, we introduce a fast splitting algorithm and establish its near-optimality not only in terms of the number of tests, but also in terms of the decoding time. While the most basic formulations of our algorithms require $\varOmega (n)$ storage for each algorithm, we also provide low-storage variants based on hashing, with similar recovery guarantees.